Lee algorithm

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The Lee algorithm is one possible solution for maze routing problems based on breadth-first search. It always gives an optimal solution, if one exists, but is slow and requires considerable memory.

Algorithm

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1) Initialization

 - Select start point, mark with 0
 - i := 0

2) Wave expansion

 - REPEAT
     - Mark all unlabeled neighbors of points marked with i with i+1
     - i := i+1
   UNTIL ((target reached) or (no points can be marked))
File:Lee waveprop.png
Wave Expansion step

3) Backtrace

   - go to the target point
   REPEAT
     - go to next node that has a lower mark than the current node
     - add this node to path
   UNTIL (start point reached)

4) Clearance

 - Block the path for future wirings
 - Delete all marks

Of course the wave expansion marks only points in the routable area of the chip, not in the blocks or already wired parts, and to minimize segmentation you should keep in one direction as long as possible.

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References

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  • Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  • Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  • Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).

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