Core Audio
| Core Audio | |
|---|---|
![]() | |
| Developer | Apple Inc. |
| Initial release | 2003 |
| Stable release | 3.2.6[citation needed]
|
| Repository |
|
| Engine | |
| Operating system | macOS, iOS |
| Type | Developer library |
| License | Proprietary |
| Website | https://developer.apple.com/documentation/coreaudio |
Core Audio is a low-level API for dealing with sound in Apple's macOS and iOS operating systems. It includes an implementation of the cross-platform OpenAL.[1]
Apple's Core Audio documentation states that "in creating this new architecture on Mac OS X, Apple's objective in the audio space has been twofold. The primary goal is to deliver a high-quality, superior audio experience for Macintosh users. The second objective reflects a shift in emphasis from developers having to establish their own audio and MIDI protocols in their applications to Apple moving ahead to assume responsibility for these services on the Macintosh platform."[2]
History
[edit | edit source]It was introduced in Mac OS X 10.0 (Cheetah).[3]
Architecture
[edit | edit source]Core Audio supports plugins, which can generate, receive, or process audio streams; these plugins are packaged as a bundle with the extension .component.[4]
See also
[edit | edit source]References
[edit | edit source]- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ Singh 2006, p. 78.
Bibliography
[edit | edit source]- Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
