Concurrency pattern
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A concurrency pattern is a software design pattern that supports concurrent processing.
Examples
[edit | edit source]Examples include:
- Active object[1][2]
- Balking pattern
- Barrier
- Double-checked locking
- Guarded suspension
- Monitor object
- Nuclear reaction
- Reactor pattern
- Readers–writer lock
- Scheduler pattern
- Thread pool pattern
- Thread-local storage
See also
[edit | edit source]References
[edit | edit source]- ^ Douglas C. Schmidt, Michael Stal, Hans Rohnert, Frank Buschmann "Pattern-Oriented Software Architecture, Volume 2, Patterns for Concurrent and Networked Objects", Wiley, 2000
- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
External links
[edit | edit source]- ScaleConf Presentation about concurrency patterns
- GopherCon Rethinking Classical Concurrency Patterns slides
- GoWiki: Learn Concurrency
Recordings about concurrency patterns from Software Engineering Radio: