Scheduled-task pattern

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A scheduled-task pattern is a type of software design pattern used with real-time systems.[1] It is not to be confused with the "scheduler pattern".

While the scheduler pattern delays access to a resource (be it a function, variable, or otherwise) only as long as absolutely needed, the scheduled-task pattern delays execution until a determined time. This is important in real-time systems for a variety of reasons.

References

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  1. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
[edit | edit source]
  • Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  • Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).

See also

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