Zero Divide 2
| Zero Divide 2 | |
|---|---|
| Error creating thumbnail: File missing European cover art | |
| Developer | Zoom |
| Publishers |
|
| Director | Akira Sato |
| Producer | Akira Sato |
| Writer | Masakazu Fukuda |
| Composer | Akihito Okawa |
| Platform | PlayStation |
| Release | |
| Genre | Fighting |
| Modes | Single-player, multiplayer |
Zero Divide 2 is a 1997 fighting game produced by Zoom for the PlayStation as the sequel to Zero Divide (1995). The game introduces new characters, walls in arenas, and breakable armor.[1] It has an increased frame rate of 60 per second.[2][a] Zero Divide 2 was released in Japan and then in 1998 in PAL regions, and was followed by the Japan exclusive Zero Divide: The Final Conflict for Sega Saturn.
Characters
[edit | edit source]In addition to the eight returning characters from the first game, new characters are: Pixel, Cancer, Nox, and Eve.[3]
Reception
[edit | edit source]| Publication | Score |
|---|---|
| Famitsu | 31/40[1] |
| PlayStation Official Magazine – UK | 5/10[5] |
| HobbyConsolas | 68%[4] |
Critics had claimed that it was not too different from the first game[6] and that it was outdated compared to contemporary fighting video games.[7] British magazine Play criticised the game and asking why Sony would release it so soon after Tekken 3.[8] German magazine MANiAC, in a retrospective review, called the polygon look and combat "unspectacular".[9]
In Japan, Famitsu gave the game a score of 31 out of 40.[1]
Notes
[edit | edit source]- ^ Limited to 50 in the PAL version
References
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