X-Men: Mutant Academy
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| File:X-Men Mutant Academy Cover.png North American PlayStation cover art | |
| Developers | |
| Publisher | Activision |
| Director | Tim Bradstock (GBC) |
| Designers |
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| Platforms | |
| Release | |
| Genre | Fighting |
| Modes | |
X-Men: Mutant Academy is a fighting game developed by Paradox Development published by Activision. It was released for PlayStation and Game Boy Color on July 14, 2000, as a tie-in to the film X-Men, which was released on the same date.[3] A version for the Nintendo 64 had been in development prior to the game's release, but was ultimately cancelled.
Published by Activision, X-Men: Mutant Academy is a fighting game that uses six buttons: three buttons for punches and three for kicks, à la Street Fighter. Due to the success of the game, it was followed by two sequels: X-Men: Mutant Academy 2 and X-Men: Next Dimension. The game's characters can be played both with their comic book costumes and their costumes from the 2000 film X-Men. Characters not present in the film were given costumes of a similar design.
Gameplay
[edit | edit source]PlayStation
[edit | edit source]The PlayStation version of X-Men: Mutant Academy features 3D stages, but largely adheres to the rules of 2D fighters. The main characters are a combination of classic X-Men characters and the 20th Century Fox X-Men film. Nearly every X-Men character is available, each with their own fighting moves (much like Street Fighter) and plenty of finishing moves to spice things up.
Game Boy Color
[edit | edit source]Due to hardware limitations, the stages in the Game Boy Color version of X-Men: Mutant Academy are rendered in 2D, and the gameplay is different from the PlayStation version. In addition to Story Mode, where one player takes on all the others in consecutive fights, there is training mode, battle mode, survival mode, and a versus mode utilizing the Game Link Cable. During a fight, a rage bar will slowly fill, which allows using powerful special moves that are activated through button combos.
Characters
[edit | edit source]The game features nine selectable characters from the X-Men universe in both versions, plus one PlayStation exclusive character and two Game Boy exclusive characters. In the PlayStation version, players must unlock the ability to use the boss characters outside of versus mode; in the Game Boy version, two characters are hidden and can only be unlocked via cheat codes.
Reception
[edit | edit source]| Aggregator | Score | |
|---|---|---|
| GBC | PS | |
| GameRankings | 47.14%[18] | 76.21%[19] |
| Metacritic | 75/100[20] | |
| Publication | Score | |
|---|---|---|
| GBC | PS | |
| AllGame | ||
| Electronic Gaming Monthly | 6.83/10[6] | |
| Eurogamer | 3/10[7] | |
| Game Informer | 7.5/10[9] | |
| GameFan | 70%[8] | |
| GamePro | ||
| GameRevolution | C+[11] | |
| GameSpot | 2.4/10[12] | 6.4/10[13] |
| IGN | 3/10[14] | 8/10[15] |
| Nintendo Power | 6.8/10[16] | |
| Official U.S. PlayStation Magazine | ||
The PlayStation version of X-Men: Mutant Academy received mixed-to-positive reviews by critics. However, the Game Boy Color version received mostly negative reviews. Many critics and fans criticized the Game Boy Color version for its lack of difficulty, and its similarity to Street Fighter Alpha. Despite the criticism, some praised the graphics in the game. Unlike the handheld version, the PlayStation version was widely praised for the gameplay, the enemy AI, and the graphics, but it was criticized for its similarity to Capcom video games, such as Street Fighter.
References
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External links
[edit | edit source]- X-Men: Mutant Academy
- 2000 video games
- 3D fighting games
- Activision games
- Cancelled Nintendo 64 games
- Crawfish Interactive games
- Game Boy Color games
- Midway Studios Los Angeles games
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