VOGL
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|
| VOGL | |
|---|---|
| Original authors | RAD Game Tools and Valve |
| Initial release | March 12, 2014 |
| Repository | vogl on GitHub |
| Written in | C++ |
| Engine | |
| Operating system | Linux, Microsoft Windows[1] |
| Type | Debugger |
| License | MIT License[2] |
VOGL is a debugger for the OpenGL rendering API intended to be used in the development of video games. VOGL was originally written at RAD Game Tools and Valve. VOGL is free and open-source software subject to the terms of the MIT License.
Description
[edit | edit source]There is a graphical front-end implementing Qt5-based GUI widgets.[3]
VOGL was initially released with support for Linux operating systems only, but on April 23, 2014, additional support for Microsoft Windows was released.[1]
Goals included:
- Free and open-source
- Steam integration
- Vendor and driver version neutral
- No special app builds needed
- Frame capturing, full stream tracing, trace trimming
- Optimized replayer
- OpenGL usage validation
- Regression testing, benchmarking
- Robust API support: OpenGL v3/4.x, core or compatibility contexts
- UI to edit captures, inspect state, diff snapshots, control tracing
VOGLperf is a benchmarking tool for Linux OpenGL games.[4]
See also
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References
[edit | edit source]- ^ a b Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
External links
[edit | edit source]- vogl's GitHub repository
- Moving Your Games to OpenGL From 33:47 till the end of the video there is an introduction to VOGL
- Moving Your Games to OpenGL Steam Dev Days 2014 Presentation PDF