Stimulation Clicker

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DeveloperNeal Agarwal
ProducerLiz Ryan
Artists
  • Pixel Chop
  • Sketch Studio
WriterAlex Alvarez
Composers
  • Austin Taylor
  • Jon Kaur
PlatformWeb
ReleaseJanuary 6, 2025
GenreClicker
ModeSingle-player

Stimulation Clicker is a 2025 clicker game created by Neal Agarwal. In the game, the player clicks a button to earn Stimulation Points, which they can spend on upgrades to gain more points. The game was released on his website, neal.fun, on January 6, 2025. Stimulation Clicker garnered a positive reception, with praise for its chaotic gameplay and satirical take on the modern internet.

Gameplay

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In Stimulation Clicker, the player starts with a button instructing players to click it.[1][2] Each click earns them one Stimulation Point, and they may spend their points on upgrades to gain more points.[3] Themed around overstimulation, upgrades include a true crime podcast, gameplay footage of Subway Surfers, and DVD screensaver logos that move across the screen.[1][4] Once the player purchases every upgrade, they unlock an end credits scene where they arrive at an ocean.[5] The player's progress cannot be saved.[4]

Development

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File:Neal working.png
Neal Agarwal, the game's creator, in 2024

Developed by Neal Agarwal, the creator of The Password Game (2023), Draw a Perfect Circle (2023), and Infinite Craft (2024), Stimulation Clicker was released on January 6, 2025, for his website, neal.fun.[6] Agarwal first conceived of the idea during the COVID-19 lockdowns, claiming he wanted to capture "the experience of being terminally online".[7][8]

The development took 4 months and was inspired by Cookie Clicker and Upgrade Complete!.[8] It included hiring voice actors for an original 45 minute podcast, recording new lines from the original announcer of the Halo franchise, and including specially recorded segments from streamers and influencers.[7]

Reception

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Multiple reviewers found the game chaotic.[3][4][9] Kris Holt of Engadget, likening it to Clickolding, described Stimulation Clicker as a "funny, bruising commentary" on how websites keep users engaged,[4] while Maddy Myers of Polygon felt it was a "terrifying art project".[1] Yair Rosenberg of The Atlantic thought the game was "a remarkable rendering of how digital life has gone off the rails."[7] In PC Gamer, Jonathan Bolding opined that while not being a very deep commentary, it was "a useful one."[10]

See also

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References

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  2. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  3. ^ a b Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  4. ^ a b c d Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  5. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  6. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  7. ^ a b c Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  8. ^ a b Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  9. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  10. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
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