Space Crew

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Space Crew
File:Space Crew cover art.jpg
DeveloperRunner Duck
PublisherCurve Digital
EngineUnity
PlatformsMicrosoft Windows, OS X, Xbox One, PlayStation 4, Linux, Nintendo Switch
ReleaseStandard Edition
  • WW: Oct 15, 2020
Legendary Edition
  • WW: Oct 21, 2021
GenresStrategy, Survival game, Simulation video game, Management sim
ModeSingle-player

Space Crew is a strategic, survival simulation video game developed by Runner Duck and published by Curve Digital.[1] It was released on Microsoft Windows, OS X, Linux, PlayStation 4, Xbox One and Nintendo Switch on 15 October 2020.[2][3] It is the sequel to the game Bomber Crew, released in 2017. An update, Space Crew: Legendary Edition, was released in October 2021, which featured a new campaign.[4] Space Crew was developed by a team of four developers.[5]

Gameplay

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The player gives commands to their crew to take them through a campaign of missions set in the Solar System and beyond. New upgrades and equipment become unlocked, and crew members can gain new skills as the game progresses.[6] The Space Crew: Legendary Edition update adds new gameplay features, including missions where the player's crew leave the ship to explore outposts featuring enemies and puzzles.[4]

Reception

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The game received mixed or average reviews, according to review aggregator Metacritic.[9][10][11] Rock Paper Shotgun praised the game's ability to make players feel like they have skillfully averted a major catastrophe while maintaining balanced gameplay, though they criticized an occasional lack of choice in some areas.[12] Although saying that the game is fun when played in bite-sized chunks, PCGamesN compared it negatively to Into the Breach, FTL: Faster Than Light, and Slay the Spire, which the reviewer felt were more fun in longer gameplay sessions.[7] Nintendo Life criticized the game's controls for the Switch and its difficulty, but they enjoyed the in-depth gameplay, art style, and character customization.[8]

Trivia

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The "Away Team" mode featured in the Legendary Edition expansion was first developed by Jon Wingrove in secret, before revealing it to the rest of the team.[13]

References

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