Sound Object Library
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This article needs additional citations for verification. (January 2017) |
| Sound Object (SndObj) Library | |
|---|---|
| Repository |
|
| Written in | C++ |
| Engine | |
| Type | library or framework |
| License | GNU General Public License |
The Sound Object (SndObj) Library is a C++ object-oriented programming library for music and audio development.[1] It is composed of 100+ classes for signal processing, audio, MIDI, and file I/O. The library is available for Linux, Windows, Mac OS X, IRIX, and other Unix-like systems.
The library development is now a cooperative project hosted by SourceForge. New versions are released twice-yearly and development versions are available via Concurrent Versions System (CVS).
The Library also provides bindings for Python (aka PySndObj),[2][3] Java and Common Lisp (through CFFI).
References
[edit | edit source]- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
External links
[edit | edit source]- Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).