Social viewing

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Social viewing (also known as Watch Party[1][2] or GroupWatch[3]) describes a recently developed practice revolving around the ability for multiple users to aggregate from multiple sources and view online videos together in a synchronized viewing experience.

Typically, the experience also involves some form of instant messaging or communication to facilitate discussion pertaining to the common viewing experience.

History

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The term in this context originated with the Toronto and Los Angeles-based company View2Gether[4] which has created proprietary technology for aggregating content from sources not controlled by the user for synchronized play and inclusion in common playlists by multiple participants with a commensurate instant messaging chat function. Other sites which provide similar functionality include Oortle (Photophlow),[5] SeeToo[6] and development of social viewing for existing portals such as Yahoo have recently been announced.[7]

The term has been used in some cases to describe online viewing within the framework of a social network,[8] however View2gether and similar sites have reconfigured the term to mean a common viewing experience as a social activity. Websites such as Rabb.it utilized a virtual computer with a shared browser, allowing for access to sites outside of the ones whitelisted by other viewers.[9]

Social viewing has also been used in the past to describe activities such as gathering for the viewing of particular television programs, such as soap operas.[10]

Some examples of modern social viewing sites include Twitch, YouTube, Facebook, TikTok, Instagram, Zoom, and Twitter.

It was also officially added as a built-in feature in some over-the-top media services in various names. While Amazon and Hulu both call it Watch Party,[1][2] Disney+ (which offers it only in some countries) calls it GroupWatch,[3] which launched in 2020, but in 2023 was removed.[11]

Social viewing experience

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With social viewing technologies, media can be watched live alongside other viewers. Features such as built-in chats allow for communication to be sustained, facilitating real-time discussion of the content.[12][13] A limitation that could be improved upon is the synchronization between users, as a mismatch in position of media may cause issues in understanding scenes between users in the same instance.[14]

Notes and references

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  1. ^ a b Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  2. ^ a b Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  3. ^ a b Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  4. ^ View2gether – Welcome to Social Viewing Archived 2007-12-13 at the Wayback Machine
  5. ^ Oortle home page Archived 2008-04-29 at the Wayback Machine
  6. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  7. ^ Zync from Yahoo! Research Berkeley Archived 2008-06-10 at the Wayback Machine
  8. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  9. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  10. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  11. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  12. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  13. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  14. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
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