Sinking Island

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Sinking Island
File:Sinking island dvd cover.jpg
DeveloperWhite Birds Productions
Publishers
DesignerBenoît Sokal
PlatformMicrosoft Windows
Release
  • FRA: October 4, 2007
  • NA: August 12, 2008
GenreAdventure
ModeSingle-player

Sinking Island (French: L'Île noyée, lit.'The Drowned Island') is a third-person perspective adventure game that uses point and click game mechanics. It was released in France on October 4, 2007, and in the United States on August 12, 2008.[2] It was developed by White Birds Productions, a company founded and led by Benoît Sokal.

Development

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The title's genesis came from Olivier Fontenay, who suggested that Benoît Sokal make police games.[3] Sokal wrote a ten-page draft in 2005.[4] He decided to have a male playable character to offer a change from his Syberia series.[5] The team created a new interface for the game, entitled PPA (Personal Police Assistant).[6] The game was supported by the Centre National de la Cinématographie.[7] A sequel was originally going to be released, offering a second Jack Norm adventure set in New York.[8]

The plot is centered on the investigation of the death of a millionaire named Walter Jones. The main acting character in the game is Jack Norm, a police officer entrusted with the task of solving the mystery. The events take place on a fictional island owned by the late Walter Jones in an Art Deco-style tower. The plot takes place over three days and follows a classic murder mystery scheme where a detective needs to uncover the identity of the murderer.

Critical reception

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The game received "average" reviews according to the review aggregation website Metacritic.[9] 4Players reviewer Bodo Naser thought that while the game promised a murder mystery akin to those of Agatha Christie, the title did not deliver.[10] IGN offered a mixed review, describing the game as having "weary, stranded-island sleuthing at its soggiest".[16] GameSpot's hands-on preview thought the game would appeal to adventure fans.[18] Gamekult derided the game's difficult puzzles, sleep-inducing dialogue, and lack of plot momentum.[12]

References

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