Scattering from rough surfaces
Surface roughness scattering or interface roughness scattering is the elastic scattering of particles against a rough solid surface or imperfect interface between two different materials. This effect has been observed in classical systems, such as microparticle scattering,[1] as well as quantum systems, where it arises electronic devices, such as field effect transistors and quantum cascade lasers.[2]
Classical description
[edit | edit source]In the classical mechanics framework, a rough surface, such as a machined metal surface, randomizes the probability distribution function governing the incoming particles, leading to net momentum loss of the particle flux.[3]
Quantum description
[edit | edit source]In the quantum mechanical framework, this scattering is most noticeable in confined systems, in which the energies for charge carriers are determined by the locations of interfaces. An example of such a system is a quantum well, which may be constructed from a sandwich of different layers of semiconductor. Variations in the thickness of these layers therefore causes the energy of particles to be dependent on their in-plane location in the layer.[4] Classification of the roughness at a given position, , is complex, but as in the classical models, it has been modeled as a Gaussian distribution by some researchers [5] This assumption may be formulated in terms of the ensemble average for some given characteristic height, , and correlation length, , such that
Types of Scattering
[edit | edit source]Selective Scattering : In selective Scattering scattering depends upon the wavelength of light.[citation needed]
Mie scattering : Mie theory can describe how electromagnetic waves interact with homogeneously spherical particles. However, a theory for homogeneous spheres will completely fail to predict polarization effects.[6][7] When the size of the molecules is greater than the wavelength of light, the result is a non-uniform scattering of light.[citation needed]
Lambertian Scattering: This type of scattering occurs when a surface has microscopic irregularities that scatter light perfectly uniformly in all directions, causing it to appear equally bright from all viewing angles.
Subsurface Scattering: This type of scattering occurs when light scatters within a material before exiting the surface at a different point.
Isotropic crystal scattering (aka powder diffraction): This type of scattering occurs when every crystalline orientation is represented equally in a powdered sample. Powder X-ray diffraction (PXRD) operates under the assumption that the sample is randomly arranged such that each plane will be represented in the signal.
Notes
[edit | edit source]- ^ Sommerfeld, M., Huber, N. (1999) "Experimental analysis and modelling of particle-wall collisions." International Journal of Multiphase Flow 25(6), 1457–1489
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- ^ Konan, N.A., Kannengieser, O., Simonin, O. (2009) "Stochastic modeling of the multiple rebound effects for particle-rough wall collisions" International Journal of Multiphase Flow 35(10), 933–945
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- ^ Jonasz, M., & Fournier, G. R. (2007). Refractive indices and morphologies of aquatic particles. Light Scattering by Particles in Water, 447–558. doi:10.1016/b978-012388751-1/50006-5
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