Santa Fe Mysteries: Sacred Ground
| Santa Fe Mysteries: Sacred Ground | |
|---|---|
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| Developer | Activision |
| Publisher | Activision |
| Series | Santa Fe Mysteries |
| Platforms | MS-DOS, Macintosh, Windows |
| Release | 1997 |
| Genre | Adventure |
| Mode | Single-player |
Santa Fe Mysteries: Sacred Ground is a video game, the second in the Santa Fe Mysteries series after The Elk Moon Murder.
Plot
[edit | edit source]In Sacred Ground, the wife of a local businessman is kidnapped.
Development
[edit | edit source]The game cost $1 million to develop.[1]
Reception
[edit | edit source]The game received reviews ranging from negative to positive. JustAdventure thought the game was a "slight improvement" over The Elk Moon Murder, while noting "[it] is not entirely easy to classify - somewhere between an interactive movie and an adventure game".[5] In a 2001 retrospective, Programmer in Black wrote, "For an older game, the game play here holds up well."[6] Just Adventure said "There is one thing that [the game] absolutely, positively isn't: unique".[7] Allgame gave Sacred Ground 2.5 stars out of 5.[8] Tekno Magazine noted the annoyance of switching between the game's two CDs when moving back and forth between different locations.[9] PC Player felt the title was a missed opportunity to build on the world created in the predecessor.[10][11] MacGamer thought the title was serviceable in the genre of interactive murder mysteries, but admitted it was not revolutionary in any way.[12] Adrenaline Vault praised the immersive characters and the atmospheric music.[13]
References
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External links
[edit | edit source]- Official website (archived)
- Santa Fe Mysteries: Sacred Ground at MobyGames
