Samurai Gunn

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Samurai Gunn
File:SamuraiGunnLogo.jpg
Logo
DeveloperBeau Blyth
PublisherBeau Blyth
ComposerDoseone
EngineGameMaker: Studio
PlatformsMicrosoft Windows, OS X
ReleaseMicrosoft Windows
10 December 2013
OS X
29 January 2015
GenreAction
ModeMultiplayer

Samurai Gunn is a 2D action video game developed by Beau Blyth and Doseone and originally published by Maxistentialism (though it is currently being self-published).[1] The game was released for Microsoft Windows in 2013, OS X in 2015, and a planned PlayStation 4 and PlayStation Vita version were announced but never released.[2] A sequel, Samurai Gunn 2, was released in early access via Steam on 20 July 2021, and is currently in development for Microsoft Windows, Nintendo Switch, and PlayStation 5.[3][4][5]

Gameplay

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Samurai Gunn is a local multiplayer game that supports 2 to 4 players utilising melee and shooting mechanics as well as platforming.

Players are armed with a sword and gun with only three bullets per life. A match typically consists of players defeating each other with one hit with an attack with either their sword or a bullet. Both swords and bullets can be deflected by other players with precise timing.

Development

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Teknopants' Beau Blyth came up with the concept of Samurai Gunn while watching Tommy Wiseau's film The Room and in his boredom exclaimed to his friend Jake that he would make a game. His friend replied, "Samurais. With guns."[6]

Development of the game started the same night, in which Blyth had a working prototype running with most of the basic features. The core game was produced within a week while the full game took half a year to develop.[7][6]

Reception

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Samurai Gunn received positive reviews from most critics.

References

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