SWIV 3D

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SWIV 3D
DeveloperSales Curve Interactive
PublisherSales Curve Interactive
Programmers
  • James Sharman
  • Richard Matthias
Artists
  • Glenn Broadway
  • Pieter Warmington
SeriesSWIV
PlatformsMicrosoft Windows, DOS
Release1996
GenreShoot 'em up
ModeSingle-player

SWIV 3D (also known as SWIV 3D Assault) is a 3D video game remake of SWIV developed and published by Sales Curve Interactive in 1996. It is the last game in the Silkworm/SWIV series and the only game of the series to use a voxel-based 3D engine.

Gameplay

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In SWIV 3D the player must pilot a helicopter navigating through a series of landscapes destroying buildings to fulfil mission goals. There are also opportunities to use an armoured SUV.

Development

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SCi attempted to license some tracks by Hallucinogen for the soundtrack, but due to a difficulty with getting royalties cleared, they were not able to secure the license in time for the game's release.[1]

In early 1997, Interplay Productions bought the U.S. publishing rights for the game from Sales Curve, intending to publish the game for the PlayStation in June 1997.[2] However, this version of the game was never released. Interplay did, however, re-release the game as SWIV 3D Assault in the US. Its only notable in-game difference was the implementation of Glide support.[3]

Reception

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GameSpot rated the game an 8.6 of 10, stating, "SWIV 3D kicks ass in the shooter genre and avid action gamers will almost certainly kick themselves for not picking up a copy."[4]

References

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