Roboforge

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Roboforge
Original authorLiquid Edge ltd
DevelopersDarren Green
M. Ward
H. Calveley
Y. Ly
M. De Freitas
Initial releaseMay 2001 (2001-05)
Stable release
1.34 / January 28, 2008; 18 years ago (2008-01-28)
Repository
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Written inJava
Engine
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    Size34MB
    Available inEnglish
    TypeProgramming game/Strategy game/Game artificial intelligence
    LicenseBSD
    Website[1]

    Roboforge is a strategy game developed by Liquid Edge and released in 2001.

    Brief history

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    RoboForge is a video game released in 2001 by Liquid Edge, a small company mainly created to develop and sell this game. The company's founder, Darren Green, was inspired by the well known Robot Wars.[1] He noticed that Robot Wars was an interesting game, but the cost of a real bot and the know-how required drastically restricted its spread, so he decided to virtualize Robot Wars concepts into a new PC game, calling it RoboForge.

    RoboForge introduced an innovative concept: building own robot (also called "bot" or "bots") on a limited virtual cost budget, then enter it into an arena with one other robot and run a full 3D robot battle until a robot's CPU or chassis is destroyed or time is called. Liquid Edge announced the game in July 2000[2] and then released the first version on May 23, 2001.[3]

    From July 2008 RoboForge became an open-source project with the Java-based source code available under a non-commercial license.[4] The game's community continues development and it is now possible to download the game, build bots and enter them into amateur tournaments for free.

    Reception

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    Since 2001 RoboForge attracted the interest of many gaming review websites as well as gaming magazines.[5][6][7][8][9] The general consensus was that RoboForge wasn't an "easy" game and that it required a lot of time and effort to build competitive robots.

    References

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    [edit | edit source]