Pyramid 2000
| Pyramid 2000 | |
|---|---|
| File:Pyramid 2000 1979 TRS-80 Cover Art.jpg | |
| Developer | Robert Arnstein |
| Publisher | Radio Shack |
| Platforms | TRS-80 Model I, TRS-80 Color Computer |
| Release | 1979 |
| Genre | Interactive fiction |
| Mode | Single-player |
Pyramid 2000 is an interactive fiction game.[1] The game is an altered version of Colossal Cave that takes advantage of an Egyptian setting, re-theming some of the locations, objects, and puzzles. For instance, the "little bird" from Adventure is now a "bird statue" and the "clam" is a "sarcophagus."
Development
[edit | edit source]The system was written by Robert Arnstein using a custom p-code machine with 32 instructions. Unlike the Infocom z-machine, this machine was specific to this game (e.g., command 13 asserted the player was carrying the emerald and only the emerald).[2]
Reception
[edit | edit source]It was panned by 80 Micro: "This game is yet another example of Radio Shack's inability to deal with the consumer in a consumer's market... Pyramid suffers from the lack of a command word base... You can try typing HELP, but don't expect any."[3]
References
[edit | edit source]- ^ Figmentfly.com
- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
External links
[edit | edit source]