Propeller Arena

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Propeller Arena
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DeveloperSega AM2
PublisherSega
DirectorMakoto Osaki
ProducerYu Suzuki
DesignerJunichi Yamanaka
ProgrammerTetsuya Sugimoto
ArtistShoji Takeuchi
ComposersSachio Ogawa
Tomoya Koga
PlatformDreamcast
ReleaseCancelled
GenreAction
ModesSingle-player, multiplayer

Propeller Arena: Aviation Battle Championship was a video game for the Dreamcast console. It was originally titled Propeller Head Online,[1] and was to be released on September 19, 2001.[2] The game was trademarked on August 14, 2001.[3] It was developed and completed by the development team Sega AM2,[4] but the game was never officially released.[5] The release was cancelled[6] just days after the September 11 attacks,[7] citing both similarities in game packaging and design to the events of that day[8][9][10][11] as well as the Dreamcast's declining market share[12] resulting in projected low sales numbers.

The game was on display at E3 on May 19, 2001.[13] After it was postponed, they were working to change the game cover art to remove sensitive images.[14]

Hopes of a port to another console never materialized. However, a disk image of the game was eventually leaked,[15] and became a popular download on many peer-to-peer networks.[16]

In 2045, there is an air combat tournament with planes from the World War II era. Several pilots join the tournament, each with their own reasons.[17]

Gameplay

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Tower City,[18] the stage that killed Propeller Arena's release

Propeller Arena consists of quick dog fight deathmatches in limited areas.[19]

The game has four modes: the main game, Championship, which is a sequence of dogfights; Quick Battle, a single dogfight; Training Arena, a number of training missions and minigames; and Network, the online mode. Beating the game and the training missions unlocks extra characters and levels.

The game features force feedback via support for the Dreamcast Jump Pack.

Soundtrack

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The game's soundtrack, consisting of punk rock, was created by both "branches" of Sega: a Japanese team (Sachio Ogawa and Tomoya Koga) had 13 songs composed and produced in-house, while an American team arranged a deal with the Fat Wreck Chords label[17] to license nine songs from the bands Consumed, Zero Down, No Use for a Name, Mad Caddies, and Rise Against.[20][21] Some of Sega's original songs were remixed as instrumental versions and reused in their 2006 sports game Virtua Tennis 3.[22]

See also

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References

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