Project Unreality

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Project Unreality
DeveloperBlackBag
Initial releaseFebruary 27, 1998; 28 years ago (1998-02-27)
Final release
0.4a -1 / May 25, 1998; 27 years ago (1998-05-25)
Repository
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Written inC, C++
Engine
    Lua error in Module:EditAtWikidata at line 29: attempt to index field 'wikibase' (a nil value).
    Operating systemWindows
    Available inEnglish
    TypeVideo game console emulator
    LicenseFreeware

    Project Unreality was a video game console emulator for the Nintendo 64.[1] It was notable for being one of the earliest attempts at Nintendo 64 emulation (predating UltraHLE by nearly a year), and the first Nintendo 64 emulator to successfully boot a commercial game.[2][3]

    History

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    Development on Project Unreality started in late 1997, just over a year after the launch of the Nintendo 64.[4] In its earliest days, Project Unreality had few contemporaries; at the time, emulators for current-generation consoles were often hoaxes[5] or "shells" with extremely limited emulation capabilities.[6]

    By early 1998, Project Unreality could emulate homebrew games to some extent.[7] The emulator's initial release saw its ability to boot commercial games, a first for any Nintendo 64 emulator.[8]

    Discontinuation

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    In May 1998, lead programmer Michael Tedder announced that Project Unreality would be "put on the back burner for now", though no future updates were ever released.[4] Slashdot later reported that one of Project Unreality's developers was hired to a game studio, leaving the emulator's development in limbo.[9] This news coincided with Tedder's hiring to Z-Axis, where he continued to work until early 2000.[10][11]

    Though Tedder repeatedly claimed that Nintendo hadn't contacted him regarding Project Unreality,[4][6] the rumor that Nintendo halted the emulator's development spread throughout the emulation scene; it has been suggested that UltraHLE's development was carried out in secret directly as a result of this rumor.[12]

    References

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