Polyhedral terrain

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
A piecewise linear function over two dimensions (top) and the polygonal areas on which it is linear (bottom)

In computational geometry, a polyhedral terrain in three-dimensional Euclidean space is a polyhedral surface that intersects every line parallel to some particular line in a connected set (i.e., a point or a line segment) or the empty set.[1] Without loss of generality, we may assume that the line in question is the z-axis of the Cartesian coordinate system. Then a polyhedral terrain is the image of a piecewise-linear function in x and y variables.[2]

The polyhedral terrain is a generalization of the two-dimensional geometric object, the monotone polygonal chain.

As the name may suggest, a major application area of polyhedral terrains include geographic information systems to model real-world terrains.[2]

Representation

[edit | edit source]

A polyhedral model may be represented in terms of the partition of the plane into polygonal regions, each region being associated with a plane patch which is the image of points of the region under the piecewise-linear function in question.[2]

Problems

[edit | edit source]

There are a number of problems in computational geometry which involve polyhedral terrains.

References

[edit | edit source]
  1. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  2. ^ a b c Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value). p. 352