Open Source Virtual Reality

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
File:Razer OSVR Open-Source Virtual Reality for Gaming (16863428525).jpg
OSVR Hacker Developer Kit 1.4
NameOSVR Hacker Developer Kit (HDK)
TypeVirtual reality headset
ManufacturerRazer
Designed bySensics and Razer
Display TechnologyOLED
Resolution1200x1080 per eye[1]
Head Tracking6DOF (3-axis rotational tracking + 3-axis positional tracking)
PlatformsMicrosoft Windows, macOS, Android and Linux
Connection2x USB 3.0, HDMI 1.4, Audio out
WebsiteOfficial website

Open Source Virtual Reality (OSVR) is an open-source software project that aims to enable headsets and game controllers from all vendors to be used with any games developed by Razer and Sensics.

It is also a virtual reality headset that claims to be open-source hardware using the OSVR software.[2]

Project information

[edit | edit source]

OSVR has two main and independent parts: open-source hardware and open-source software. The project is primarily sponsored by Razer and Sensics.[3] Partners in the project include game developers Ubisoft and hardware manufacturers Vuzix.[4] OSVR has requested help with creating Android Daydream VR Plugin.[5]

The open source software platform allows virtual reality developers to detect, configure and operate virtual reality devices across a wide range of operating systems. It is provided under the Apache 2.0 license. Since August 2018, the electrical hardware source files are available.[6] The files that have been released so far are under a proprietary, source-available license.[7]

One of their most popular hardware consists of virtual reality headset called the Hacker Development Kit. The first model of the headset was introduced in January 2015 in CES.[8] Shipping to select developers started in July 2015.[9] Pre-ordering was opened to the general public by October and shipping started by November 2015.[10]

Games

[edit | edit source]

Some of the games with the support of OSVR:[11][12]

See also

[edit | edit source]
  • OpenVR, a library with similar goals by Valve
  • OpenXR, an open, royalty-free standard for access to virtual reality and augmented reality platforms and devices

References

[edit | edit source]
  1. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  2. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  3. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  4. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  5. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  6. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  7. ^ The license as laid out in the HDK repository README explicitly excludes rights required for OSI compliance (updated 13 April 2026)
  8. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  9. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  10. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  11. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  12. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
[edit | edit source]