Open Dynamics Engine
| Open Dynamics Engine | |
|---|---|
| Developer | Russell Smith |
| Initial release | May 8, 2001 |
| Stable release | 0.16.6
/ January 16, 2025[1] |
| Repository | bitbucket |
| Written in | C/C++ |
| Engine | |
| Operating system | Platform independent |
| Type | Physics engine |
| License | BSD[2] |
| Website | www |


The Open Dynamics Engine (ODE) is a physics engine written in C/C++. Its two main components are a rigid body dynamics simulation engine and a collision detection engine.[3] It is free software licensed both under the BSD license and the LGPL.
ODE was started in 2001 and has been used in many applications and games, such as Assetto Corsa, BloodRayne 2, Call of Juarez, S.T.A.L.K.E.R., Titan Quest, World of Goo, X-Moto, Mad Tracks and OpenSimulator.
Overview
[edit | edit source]The Open Dynamics Engine is used for simulating the dynamic interactions between bodies in space. It is not tied to any particular graphics package although it includes a basic one called drawstuff.[4] It supports several geometries: box, sphere, capsule (cylinder capped with hemispheres), triangle mesh, cylinder and heightmap.
Simulation
[edit | edit source]Higher level environments that allow non-programmers access to ODE include Player Project, Webots, Opensimulator, anyKode Marilou and CoppeliaSim.
ODE is a popular choice for robotics simulation applications, with scenarios such as mobile robot locomotion[5][6] and simple grasping. ODE has some drawbacks in this field, for example the method of approximating friction and poor support for joint-damping.[7]
See also
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- OPAL – the Open Physics Abstraction Layer, originally built on top of ODE
- Newton Game Dynamics
- Bullet – another open source physics engine used in commercial games and movies
- Chipmunk – a similar physics engine intended for 2D applications
- Vortex (software)
- Project Chrono
References
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- ^ ODE's license
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External links
[edit | edit source]- Bitbucket: ODE project page
- Open Dynamics Engine (ODE) Community Wiki Archived 2016-03-03 at the Wayback Machine
- (Old) Official ODE Homepage
- (Obsolete) Python-ODE Bindings (pyode)
- The ode4j project, a Java port of ODE
- The ODE.NET project, a C# wrapper for ODE Archived 2016-09-15 at the Wayback Machine