Object Oriented Input System
This article needs additional citations for verification. (May 2008) |
| Object Oriented Input System | |
|---|---|
| Developers | Wrecked Games (pjcast), then the community |
| Repository |
|
| Engine | |
| Platform | Cross-platform |
| Type | Input/Games/Entertainment |
| License | zlib/libpng license |
| Website | wgois |
Lua error in mw.title.lua at line 392: bad argument #2 to 'title.new' (unrecognized namespace name 'Portal'). OIS (Object-Oriented Input System) is a code library for constructing a human–computer interface with input devices such as a keyboard, mouse or game controller. OIS is designed so that software developers can easily use input from these devices with a computer application.
General information
[edit | edit source]The Object-Oriented Input Library is a mostly C++ library for handling input. Input types include mouse, keyboard, joystick and Wii remote.[1]
OIS is meant to be cross-platform, supporting Windows and Linux systems. OS X and FreeBSD are only partially supported.
Features
[edit | edit source]OIS uses an object-oriented design.
Various types of input including mouse, keyboard, joystick and Wii Remote are supported.
OIS can handle force feedback devices.
References
[edit | edit source]- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
External links
[edit | edit source]- Project Homepage
- OIS on GitHub
- Source-Forge project page (legacy)
- Ohloh project page Archived 2008-06-04 at the Wayback Machine