Object Oriented Input System

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Object Oriented Input System
DevelopersWrecked Games (pjcast), then the community
Repository
  • {{URL|example.com|optional display text}}Lua error in Module:EditAtWikidata at line 29: attempt to index field 'wikibase' (a nil value).
Engine
    Lua error in Module:EditAtWikidata at line 29: attempt to index field 'wikibase' (a nil value).
    PlatformCross-platform
    TypeInput/Games/Entertainment
    Licensezlib/libpng license
    Websitewgois.github.com/OIS/

    Lua error in mw.title.lua at line 392: bad argument #2 to 'title.new' (unrecognized namespace name 'Portal'). OIS (Object-Oriented Input System) is a code library for constructing a human–computer interface with input devices such as a keyboard, mouse or game controller. OIS is designed so that software developers can easily use input from these devices with a computer application.

    General information

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    The Object-Oriented Input Library is a mostly C++ library for handling input. Input types include mouse, keyboard, joystick and Wii remote.[1]

    OIS is meant to be cross-platform, supporting Windows and Linux systems. OS X and FreeBSD are only partially supported.

    Features

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    OIS uses an object-oriented design.

    Various types of input including mouse, keyboard, joystick and Wii Remote are supported.

    OIS can handle force feedback devices.

    References

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    1. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
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