Minotaur: The Labyrinths of Crete
| Minotaur: The Labyrinths of Crete | |
|---|---|
| File:MinotaurofCreteCover.jpg | |
| Developer | Bungie |
| Publisher | Bungie |
| Designer | Jason Jones |
| Platform | Mac OS |
| Release | 1992 |
| Genres | Role-playing, adventure |
| Modes | Single-player, multiplayer |
Minotaur: The Labyrinths of Crete is a 1992 role-playing adventure video game for Macintosh by Bungie; produced by Jason Jones and Alex Seropian.
Gameplay
[edit | edit source]The game distinguished itself from other games of its time by including a multiplayer mode that functioned over the AppleTalk protocol or Point-to-Point Protocol. A single-player exploration mode was also available, but this mode had no end goal and was useful to discover how the various items found in the maze operated.
Publication history
[edit | edit source]The game originated in 1988 as an Apple II game played over a modem between two opponents, but was never officially released on that platform.[1]
The game's tagline was "Kill your enemies. Kill your friends' enemies. Kill your friends". This tagline has reappeared as a description in the multiplayer menu screens for some of Bungie's other games, such as Myth: The Fallen Lords and Halo 3.
Bungie later licensed Minotaur's game engine to the studio Paranoid Productions (Richard Rouse) who used it to create Odyssey: The Legend of Nemesis, released in 1996.
Reception
[edit | edit source]Computer Gaming World favorably reviewed Minotaur although criticizing its not using the mouse and lack of a single-player option, and concluded that "a group of dedicated opponents [that] enjoy fast-thinking and ad-lib strategizing will find long-lasting enjoyment from this game".[2] The game was reviewed in 1992 in Dragon #188 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[3] The game sold 2,500 copies.[4]
See also
[edit | edit source]- Pathways into Darkness, originally to be a sequel to this game[1]
References
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