Mega-Mania

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File:Cover of Mega-Mania 1987.png

Mega-Mania is a board game published by Games Workshop in 1987 as an expansion for Block Mania based on the Judge Dredd comics.

Gameplay

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Based on the two-player game Block Mania set in the Judge Dredd universe, Mega-Mania is an expansion that includes two additional blocks, allowing play for up to four players.[1] In the game, residents of different city blocks must cause as much harm as possible to each other before the Judges arrive to restore order.[1] Weapons include spray paint, guns, flamethrowers and heavy lasers.[2] The winner is the player whose block is the least damaged at the end of the game.[3]

Designer Richard Halliwell in White Dwarf #93 stated that "Mega-mania [...] points up the fascinating possibilities of the endgame as the players gang up against the overall leader and possible victory can change hands several times over quite a small number of turns."[1]

Publication history

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Games Workshop published the two-player combat game Block Mania in 1987. This was quickly followed the same year by the expansion Mega-Mania, designed by Richard Halliwell, with artwork by Dave Andrews, Chris Baker, Colin Dixon, and Brett Ewins.[2] A further expansion with more rules and tiles titled Block Mania: Happy Hour was published in the October 1987 edition of White Dwarf.[2]

Reception

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In the December 1987 edition of Casus Belli (Issue #42), Pierre Lejoeux liked Block Mania but highly recommended the Mega-Mania expansion, reasoning that "If a war between two blocks is already so destructive, how much more between four blocks?"[3]

References

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  2. ^ a b c Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  3. ^ a b Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).