Play Anywhere

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Xbox Play Anywhere, formerly Live Anywhere, is an ongoing initiative by Microsoft Gaming to bring the cross-platform Xbox network (formerly Xbox Live[1]) service to a wide variety of Microsoft platforms and devices, chiefly the Xbox Series X|S, Windows 11, Xbox One, and Windows 10.

Platforms

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Platform Service name Launched Discontinued
Windows 11 Xbox network October 5, 2021[2]
Xbox Series X/S Xbox network November 10, 2020[3]
Windows 10 Xbox network July 29, 2015
Xbox One Xbox Live November 22, 2013
Windows 8 and 8.1 Xbox on Windows October 26, 2012 Before May 8, 2023[4]
Windows Phone, 10 Mobile Xbox on Windows Phone October 21, 2010 Before October 8, 2017[5]
Zune Zune Social September 16, 2008 September 4, 2011
Windows XP, Vista, 7 Games for Windows – Live May 22, 2007 Before May 8, 2023[4]
Xbox 360 Xbox Live November 22, 2005 July 29, 2024
Xbox Xbox Live November 15, 2001 April 15, 2010

Features

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  • Buy Once, Play Anywhere: Purchase a compatible digital game once and own it on both Xbox and Windows[4]
  • Cross-Progression: Game saves and progress sync automatically across devices[4]
  • Shared DLC: Downloadable content (DLC) and add-ons are shared between platforms[4]
  • Single identity (Gamertag) across all platforms (tied to a Microsoft account)
  • Cross-platform chat, with text, voice, and video
  • Unified friends list and message system
  • Cross-platform multiplayer online gaming, including game invites

See also

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References

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  2. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  3. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  4. ^ a b c d e Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  5. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
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