Goldrunner
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| Goldrunner | |
|---|---|
![]() | |
| Developer | Microdeal |
| Programmer | Steve Bak[1] |
| Artist | Pete Lyon |
| Composer | Rob Hubbard |
| Platforms | Atari ST, Amiga |
| Release | 1987 |
| Genre | Scrolling shooter |
| Modes | Single-player, multiplayer |
Goldrunner is a vertically scrolling shooter developed by Steve Bak[1] and Pete Lyon for the Atari ST and published by Microdeal in 1987. Rob Hubbard composed the music.[2] An Amiga version followed, as well as a 1988 sequel, Goldrunner II.[3]
Gameplay
[edit | edit source]Goldrunner is a freely vertically scrolling shooter game where it is possible to fly back and forth as in Defender. The player steers a golden spaceship equipped with two laser cannons, flying over huge ring worlds whose structures must be destroyed. The ship has a speed booster to accelerate.
Legacy
[edit | edit source]The immediate follow-on, Goldrunner II, offered a similar aesthetic to the original title. A third entry in the series was planned, entitled Goldrunner 3D. This was to mark a departure from the traditional 2D scrolling shooter format with a radical new look and gameplay. Trailed as early as 1989,[4][5] the project suffered significant delays however, finally seeing release under Ocean as Epic in 1992.
Reception
[edit | edit source]Rich Teverbaugh of Antic in November 1988 praised Goldrunner II's "flawless execution" and "twist" unusual gameplay. While criticizing the skimpy documentation, he concluded that it "is a worthwhile addition to the library of any gamer who yearns for something different".[6]
References
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- 1987 video games
- Amiga games
- Atari ST games
- Microdeal games
- Multiplayer and single-player video games
- Multiplayer hotseat games
- Vertically scrolling shooters
- Video games developed in the United Kingdom
- Video games scored by David Whittaker
- Video games scored by Rob Hubbard
- Computer game stubs
- Scrolling shooter video game stubs
