Global Supremacy
| Designers | Schubel & Son |
|---|---|
| Publishers | Schubel & Son (US), Mitregames (UK) |
| Years active | 1983 to unknown |
| Genres | play-by-mail, wargame |
| Languages | English |
| Systems | computer moderated |
| Players | 82 |
| Playing time | closed ended |
| Materials required | Instructions, order sheets, turn results, paper, pencil |
| Media type | Play-by-mail |
Global Supremacy is a closed-end and computer-moderated play by mail (PBM) wargame. Schubel & Son published the game in the United States and Mitregames published a similar version in the United Kingdom.
Development
[edit | edit source]Global Supremacy was a closed-ended PBM wargame.[1] It was launched in 1983 with significant initial player interest.[1] Schubel & Son published the game in the United States. By 1986, Mitregames was publishing a similar version in the United Kingdom.[2] By 1987, Schubel & Son had published three versions of the game.[3]
Gameplay
[edit | edit source]The game was set in a post-World War III period in a multi-polar world without superpowers.[2] There were 82 nations for players as well as multiple non-player nations and areas.[2] The game used the earth's geography, and players could use an atlas as a playing aid.[1] A wide variety of military units and weaponry, to include nuclear weapons, were available.[1] Espionage and diplomacy were also elements of gameplay.[1]
Reception
[edit | edit source]John Muir reviewed the game in the Spring 1986 issue of Flagship. He noted some drawbacks such as the ability to pay for an advantage. He added that the game was "fun" and "always exciting."[2]
Reviews
[edit | edit source]See also
[edit | edit source]References
[edit | edit source]Bibliography
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Further reading
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