ExploreLearning

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ExploreLearning
Formation1999
HeadquartersCharlottesville, Virginia
President and Founder
David Shuster
Parent organization
Cambium Learning Group
Websiteexplorelearning.com

ExploreLearning is a Charlottesville, Virginia-based education technology company that operates a large library of interactive online simulations for mathematics and science education in grades 3–12 called 'Gizmos'. ExploreLearning also makes Reflex, an online, game-based system for math fact memorization.[1] ExploreLearning is a business unit of Cambium Learning Group.[2]

History

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The company was founded in 1999 by David Shuster.[3]

In 2017, ExploreLearning acquired IS3D, LLC for an undisclosed amount.[4]

In August 2025, Cambium Learning Group announced that it would merge its ExploreLearning and Learning A-Z brands, with a new unified name and brand identity to be introduced in early 2026.[5] The consolidated platform is planned to offer supplemental curriculum and professional learning resources across K-12 literacy, mathematics, and science.[5] As part of the merger, Learning A-Z president Aaron Ingold will assume leadership of the combined organisation, while David Shuster will transition into a senior advisory role.[6]

Products

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Gizmos

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"Gizmos" are a collection of online interactive simulations that are operated by ExploreLearning.[7] The simulations are centered on science education and mathematics.[8][9]

These simulations have been recognized with educational awards.[10] The Gizmos earned finalist honors from the Software and Information Industry Association.[11] They have been the subject of scholarly studies of educational technology.[12][13][14][15]

Reflex

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Reflex is for assessing and developing math fact fluency in grade 2-8 students.[16]

References

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  12. ^ http://publish.edu.uwo.ca/george.gadanidis/pdf/applets-Montreal.PDF Archived 2011-07-06 at the Wayback Machine, George Gadanidis, University of Western Ontario
  13. ^ Analysis of Technology in the Classroom–Explorelearning's Gizmos, Kathryn Robles, Michigan State University, July 1, 2008
  14. ^ Sivit, F. (2004). A practical example of Mathematics Teaching using the Internet. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2004 (pp. 3188–3193). Chesapeake, VA: AACE.
  15. ^ Projecting Science and Mathematics Archived 2007-10-09 at the Wayback Machine, Randy Bell & Joe Garofalo, School Science and Mathematics, Volume 105(1), January 2005
  16. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
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