Draft:ASAQ - Artificial Social Agent Questionnaire
This article, Draft:ASAQ - Artificial Social Agent Questionnaire, has recently been created via the Articles for creation process. Please check to see if the reviewer has accidentally left this template after accepting the draft and take appropriate action as necessary.
Reviewer tools: Preload talk Inform author |
This article, Draft:ASAQ - Artificial Social Agent Questionnaire, has recently been created via the Articles for creation process. Please check to see if the reviewer has accidentally left this template after accepting the draft and take appropriate action as necessary.
Reviewer tools: Preload talk Inform author |
- File:Symbol opinion vote.svg Comment: Sources 1, 2 are by the same authors, and are primarySource 3 is just a translationSource 4 is not reliable5 is just a repo monkeysmashingkeyboards (talk) 18:05, 3 December 2025 (UTC)
ASAQ - Artificial Social Agent Questionnaire
[edit | edit source]The Artificial Social Agent Questionnaire (ASAQ)[1] is an instrument designed to measure human experiences when interacting with artificial social agents (ASAs). ASAs are, for instance, chatbots, virtual agents, conversational agents, and social robots. The ASAQ provides measurements for assessing constructs like believability, sociability, usability, and trust. The instrument has two versions: a 90-item long version and a 24-item short version. The questionnaire has been translated into English[1], Chinese Mandarin[2], Dutch[3], and German[3].
Development of the ASAQ began in 2018 at the Intelligent Virtual Agent conference in Sydney, Australia[4]. The ASAQ was developed by an international working group[5]. They followed a community-driven approach. This means that the community's interest determined what the questionnaire aimed to measure, rather than a specific theory.
Questionnaire Constructs
[edit | edit source]The ASAQ is structured around 19 core constructs, each capturing a particular aspect of the human-agent interaction experience. Three of these constructs are further divided into a combined total of eleven dimensions.
| No. | ID | Construct Name | Construct Definition |
|---|---|---|---|
| 1 | Agent Believability | The extent to which a user believes that the artefact is a social agent | |
| 1.1 | HLA | Human-Like Appearance | The extent to which a user believes that the social agent appears like a human |
| 1.2 | HLB | Human-Like Behavior | The extent to which a user believes that the social agent behaves like a human |
| 1.3 | NA | Natural Appearance | The extent to which a user believes that the social agent's appearance could exist in or be derived from nature |
| 1.4 | NB | Natural Behavior | The extent to which a user believes that the social agent's behaviour could exist in or be derived from nature |
| 1.5 | AAS | Agent's Appearance Suitability | The extent to which the agent's appearance is suitable for its role |
| 2 | AU | Agent's Usability | The extent to which a user believes that using an agent will be free from effort (future process) |
| 3 | PF | Performance | The extent to which a task was well performed (past performance) |
| 4 | AL | Agent's Likeability | The agent's qualities that bring about a favourable regard |
| 5 | AS | Agent's Sociability | The agent's quality or state of being sociable |
| 6 | Agent's Personality | The combination of characteristics or qualities that form an individual's distinctive character | |
| 6.1 | APP | Agent's Personality Presence | To what extent the user believes that the agent has a personality |
| 6.2 | Agent's Personality Type* | The particular personality of the agent | |
| 7 | UAA | User Acceptance of the Agent | The willingness of the user to interact with the agent |
| 8 | AE | Agent's Enjoyability | The extent to which a user finds interacting with the agent enjoyable |
| 9 | UE | User's Engagement | The extent to which the user feels involved in the interaction with the agent |
| 10 | UT | User's Trust | The extent to which a user believes in the reliability, truthfulness, and ability of the agent (for future interactions) |
| 11 | UAL | User Agent Alliance | The extent to which a beneficial association is formed |
| 12 | AA | Agent's Attentiveness | The extent to which the user believes that the agent is aware of and has attention for the user |
| 13 | AC | Agent's Coherence | The extent to which the agent is perceived as being logical and consistent |
| 14 | AI | Agent's Intentionality | The extent to which the agent is perceived as being deliberate and has deliberations |
| 15 | AT | Attitude | A favourable or unfavourable evaluation toward the interaction with the agent |
| 16 | SP | Social Presence | The degree to which the user perceives the presence of a social entity in the interaction |
| 17 | IIS | Interaction Impact on Self-Image | How the user believes others perceive the user because of the interaction with the agent |
| 18 | Emotional Experience | A self-contained phenomenal experience. They are subjective, evaluative, and independent of the sensations, thoughts, or images evoking them | |
| 18.1 | AEI | Agent's Emotional Intelligence Presence | To what extent the user believes that the agent has an emotional experience and can convey its emotions |
| 18.2 | Agent's Emotional Intelligence Type* | The particular emotional state of the agent | |
| 18.3 | UEP | User's Emotion Presence | To what extent the user believes that his/her emotional state is caused by the interaction or the agent |
| 18.4 | User's Emotion Type* | The particular emotional state of the user during or after the interaction with the agent | |
| 19 | UAI | User Agent Interplay | The extent to which the user and the agent have an effect on each other |
Notes: the numbering following <construct number>.<dimension number>. In italics are the constructs that are measured indirectly through dimensions. * Dimension not measured in the ASAQ.
Scale and perspective
[edit | edit source]The constructs and dimensions are assessed through a series of statements (i.e., questionnaire items), where participants indicate their level of agreement on a seven-point scale. Responses range from -3 ("strongly disagree") to +3 ("strongly agree"), with 0 representing a neutral stance ("neither agree nor disagree"). Using first and third-person perspective, the ASAQ can be used to assess a user's own experience with an ASA or to evaluate someone else's interaction with an agent.
The ASAQ instrument
[edit | edit source]ASAQ Representative Set
[edit | edit source]The ASAQ Representative Set serve as the normative datasets for interpreting ASAQ scores, providing context for understanding how an ASA scores across constructs and dimensions. The ASAQ Representative Set 2024[1] consists of 1,066 participant ratings of 29 agents using a third-person perspective. The representative set offers researchers benchmarks for comparing their ASA's scores against familiar agents, enabling interpretation through percentile ranks or relative positioning. It also supports study planning by providing effect size estimates and guidance for sample size decisions[1].
ASAQ Charts
[edit | edit source]Two types of ASAQ charts can be used to visualise an ASA's interaction profile. The ASAQ Chart displays scores on the original scale, ranging from -3 to +3, reflecting the raw mean responses for each of the 24 constructs and dimensions. The Percentile ASAQ Chart presents the same constructs using percentile ranks, allowing researchers to compare their ASA's performance against the ASAQ representative set. In both charts, the centre shows the overall ASAQ score or its corresponding percentile score.
- ^ a b c d e Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ a b Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
Category:Artificial intelligence Category:Robotics Category:Computer science