Draco (programming language)
Jump to navigation
Jump to search
| Draco | |
|---|---|
| Paradigm | imperative (procedural), structured |
| Designed by | Chris Gray |
| First appeared | early 1980s, discontinued around 1990 |
| Typing discipline | static, strong, manifest |
| OS | CP/M, Amiga |
| License | copyrighted shareware |
| Filename extensions | .d .g |
| Website | {{ |
| Influenced by | |
| ALGOL 68, Pascal, C | |
Draco was a shareware programming language created by Chris Gray. First developed for CP/M systems, Amiga version followed in 1987.[1]
Although Draco, a blend of Pascal and C,[2] was well suited for general purpose programming, its uniqueness as a language was its main weak point.[3] Gray used Draco for the Amiga to create a port of Peter Langston's game Empire.
References
[edit | edit source]- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
External links
[edit | edit source]- CP/M distribution
- Draco Author Chris Grays compiler page covering Draco
- Freeware Draco-to-C converter at Aminet
- Source code of Draco at Aminet
- Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).