Draco (programming language)

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Draco
Paradigmimperative (procedural), structured
Designed byChris Gray
First appearedearly 1980s, discontinued around 1990
Typing disciplinestatic, strong, manifest
OSCP/M, Amiga
Licensecopyrighted shareware
Filename extensions.d .g
Website{{#property:P856}}
Influenced by
ALGOL 68, Pascal, C

Draco was a shareware programming language created by Chris Gray. First developed for CP/M systems, Amiga version followed in 1987.[1]

Although Draco, a blend of Pascal and C,[2] was well suited for general purpose programming, its uniqueness as a language was its main weak point.[3] Gray used Draco for the Amiga to create a port of Peter Langston's game Empire.

References

[edit | edit source]
  1. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  2. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  3. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  • Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
[edit | edit source]