Cyber Police ESWAT
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| Cyber Police ESWAT | |
|---|---|
![]() Japanese arcade flyer | |
| Developer | Sega R&D1 |
| Publishers | Sega Home computers U.S. Gold |
| Designers | Nandemo, Macco Chan, Seishi Atsumiya, Mikarin |
| Composer | Yasuhiro Kawakami |
| Platforms | Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum |
| Release | Arcade Home computers |
| Genre | Run and gun |
| Modes | Single-player, multiplayer |
| Arcade system | System 16 |
Cyber Police ESWAT (サイバーポリス イースワット) is a 1989 run and gun video game developed and published by Sega for arcades. The player controls Duke Oda, a member of the Liberty City Cyber Police Force tasked with finding and arresting the city's most wanted criminals, and eventually dismantling a terrorist organization planning world domination. In 1990, Sega released a separate version for the Sega Genesis and Master System, known in North America as ESWAT: City Under Siege.
Gameplay
[edit | edit source]The gameplay is similar to Sega's own Shinobi (1987),[4] as the player has the ability to jump up and down between planes where possible. The goal of each of the game's 15 stages is to find and arrest a specific wanted criminal, who is usually fought at the end of the stage as a boss. Duke is initially armed with only a single-shot pistol, but upon arresting the first three criminals and being promoted to ESWAT, Duke is equipped with a Power Suit with a mounted machine gun for the rest of the game. The suit also has access to limited-use special weapons which can be found within stages. However, both of Duke's standard weapons require ammunition, without which the player can only attack with a kick. Additional ammunition can be found in boxes throughout each stage.
Hardware/conversion
[edit | edit source]The game was issued on Sega's System 16-B which is built around the M68000 and uses a Z80 and a YM2151 for amplified mono sound generation. The System 16 pinout is not JAMMA compatible but JAMMA adaptors are available and fairly common. The game was released in a dedicated two player cabinet and also as a kit that contained the System 16 to JAMMA adaptor. Each player requires one start button, one joystick, and three action buttons (shoot, jump, special weapons). This game utilizes a standard resolution arcade monitor.
Reception
[edit | edit source]Computer and Video Games called the game a cross between NARC and RoboCop, but wrote that it "doesn't quite have the flair of either". Rating the game at 76% overall, they recommended only playing Cyber Police if they were bored with the two other games.[5]
References
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- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ "Cyber Police". Computer and Video Games. November 1989. p. 97.
External links
[edit | edit source]- Cyber Police ESWAT at the Killer List of VideogamesLua error in Module:WikidataCheck at line 29: attempt to index field 'wikibase' (a nil value).
- E-SWAT: Cyber Police at MobyGames
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- 1989 video games
- Amiga games
- Amstrad CPC games
- Arcade video games
- Atari ST games
- Commodore 64 games
- Sega video games
- Sega arcade games
- U.S. Gold games
- Video games about police officers
- Video games scored by Yasuhiro Kawakami
- ZX Spectrum games
- Video games developed in Japan
- Multiplayer and single-player video games
