Cyber Police ESWAT

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Cyber Police ESWAT
Japanese arcade flyer
DeveloperSega R&D1
PublishersSega
Home computers
U.S. Gold
DesignersNandemo, Macco
Chan, Seishi
Atsumiya, Mikarin
ComposerYasuhiro Kawakami
PlatformsArcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum
ReleaseArcade
Home computers
GenreRun and gun
ModesSingle-player, multiplayer
Arcade systemSystem 16

Cyber Police ESWAT (サイバーポリス イースワット) is a 1989 run and gun video game developed and published by Sega for arcades. The player controls Duke Oda, a member of the Liberty City Cyber Police Force tasked with finding and arresting the city's most wanted criminals, and eventually dismantling a terrorist organization planning world domination. In 1990, Sega released a separate version for the Sega Genesis and Master System, known in North America as ESWAT: City Under Siege.

Gameplay

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File:ESWAT.png
In the arcade game's first stage, players start out as a regular police officer.

The gameplay is similar to Sega's own Shinobi (1987),[4] as the player has the ability to jump up and down between planes where possible. The goal of each of the game's 15 stages is to find and arrest a specific wanted criminal, who is usually fought at the end of the stage as a boss. Duke is initially armed with only a single-shot pistol, but upon arresting the first three criminals and being promoted to ESWAT, Duke is equipped with a Power Suit with a mounted machine gun for the rest of the game. The suit also has access to limited-use special weapons which can be found within stages. However, both of Duke's standard weapons require ammunition, without which the player can only attack with a kick. Additional ammunition can be found in boxes throughout each stage.

Hardware/conversion

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The game was issued on Sega's System 16-B which is built around the M68000 and uses a Z80 and a YM2151 for amplified mono sound generation. The System 16 pinout is not JAMMA compatible but JAMMA adaptors are available and fairly common. The game was released in a dedicated two player cabinet and also as a kit that contained the System 16 to JAMMA adaptor. Each player requires one start button, one joystick, and three action buttons (shoot, jump, special weapons). This game utilizes a standard resolution arcade monitor.

Reception

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Computer and Video Games called the game a cross between NARC and RoboCop, but wrote that it "doesn't quite have the flair of either". Rating the game at 76% overall, they recommended only playing Cyber Police if they were bored with the two other games.[5]

References

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  5. ^ "Cyber Police". Computer and Video Games. November 1989. p. 97.
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