Crystal's Pony Tale

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
Crystal's Pony Tale
Cover art
DeveloperArtech Studios
PublisherSega
ProducerCindy Claveran
DesignersPaul Butler
Rick Banks
ProgrammersLarry Donais
Dan Fanthome
ArtistGrant Campbell
ComposerMark Mitchell
PlatformSega Genesis
Release
GenreAction-adventure
ModeSingle-player

Crystal's Pony Tale is a children's action-adventure game developed by Artech Studios and published by Sega for the Sega Genesis in 1994. The game features the adventures of protagonist Crystal Pony, who journeys to rescue her friends and stop an evil witch. It was created in hopes to attract little girls to the platform.[2]

Gameplay

[edit | edit source]

The game has seven areas, each holding multiple secrets.[3] There are three difficulties - easy, medium, and hard. There is classical music featured throughout the game; especially Brahms' 4th Symphony.

The evil Storm Witch has cast a spell that imprisoned Crystal Pony's friends in her castle in order to rule Ponyland. The player's role is to collect crystals to free the ponies and defeat the witch once and for all, after which the ponies can live, finally, "happily ever after."

Reception

[edit | edit source]

Game Developer reported the game "was criticized for featuring too much pink in its graphics."[4]

References

[edit | edit source]
  1. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  2. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  3. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  4. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
[edit | edit source]