Category:3D computer graphics
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Pages in this category should be moved to subcategories where applicable. This category may require frequent maintenance to avoid becoming too large. It should directly contain very few, if any, pages and should mainly contain subcategories.
3D computer graphics is the technique of rendering three-dimensional scenes and shapes on a digital computer using specialized 3-D software.
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Subcategories
This category has the following 17 subcategories, out of 17 total.
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- 3D graphic artifacts (3 P)
- 3D graphics file formats (23 P)
D
- DirectX (35 P)
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M
- 3D graphics models (8 P)
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R
S
T
- Texture compression (8 P)
- Texture filtering (6 P)
- Texture mapping (17 P)
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Pages in category "3D computer graphics"
The following 147 pages are in this category, out of 147 total. This list may not reflect recent changes.
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B
C
D
F
G
I
L
M
P
- Painter's algorithm
- Parallax barrier
- Parallel rendering
- Particle system
- Per-pixel lighting
- Photon mapping
- Plasticity (software)
- Point cloud
- Polygon mesh
- Polygon soup
- Polygonal modeling
- Pre-rendering
- Precomputed Radiance Transfer
- Primal Pictures
- Procedural modeling
- Procedural texture
- Progressive meshes
- Projective texture mapping
R
S
- S3 Texture Compression
- Schlick's approximation
- Screen space ambient occlusion
- Screen space directional occlusion
- Silhouette edge
- Silicon Studio
- Skeletal animation
- Sketch-based modeling
- Smoothing group
- Soft-body dynamics
- Solid modeling
- Sparse voxel octree
- Specularity
- Static mesh
- Stereoscopic acuity
- Subdivision surface
- Supinfocom
- Surfel