Candy Box!
| Candy Box! | |
|---|---|
| Developer | aniwey |
| Series | Candy Box! |
| Platform | Browser |
| Release |
|
| Genres | Incremental, role-playing |
| Mode | Single-player |
Candy Box! is an incremental online text-based role-playing game that runs in web browser. It was developed by a 19-year-old French student using the pseudonym "aniwey" and released in April 2013. Candy Box! uses ASCII art for the visuals.
A sequel, Candy Box 2, was released on October 24, 2013.
Gameplay
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The game revolves around candies, which players begin to receive, at a rate of one per second; however this number may increase with further gameplay. Gameplay appears very sparse initially, but options appear as the player performs actions.[1] For example, candy can be eaten or used to purchase items.[2] Players can eventually undertake quests and kill monsters in order to gain candy. By performing quests, the player obtains items which can be accessed in their inventory.
Development
[edit | edit source]Candy Box! was developed over a period of two months by independent developer "aniwey",[1] a 19-year-old student from Caen, France. It was released in April 2013.
Reception
[edit | edit source]Kotaku noted that "Candy Box!'s curious combination of ASCII 'graphics', role-playing elements and resource management has caught on with hundreds of thousands."[3] According to Mashable, the "charming ASCII art style belies a very deep game that can quickly get addictive".[4] PC Gamer editor Shaun Prescott found the game particularly addictive, describing it as "Cow Clicker as RPG."[2] Justin Davis of IGN stated that, together with A Dark Room and Cookie Clicker, Candy Box! has become one of the most well-known incremental games.[5] Rock, Paper, Shotgun named Candy Box! number 21 of The 50 Best Free Games on PC in 2016.[6] During the 17th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated Candy Box! for "Casual Game of the Year".[7]
Legacy
[edit | edit source]A sequel, titled Candy Box 2, was released on October 24, 2013.[8] The source code of Candy Box 2, written in TypeScript, was released under the GPLv3.[9] It received broad public reception[10][11][12][13] and was recommended in a PC World review in October 2013 with the words "Play this right now".[14] Orteil, developer of Cookie Clicker, one of the most popular idle games of all time, has cited Candy Box as one of his main inspirations.[citation needed]
References
[edit | edit source]- ^ a b Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ a b Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ the-50-best-free-games-on-pc on Rock, Paper, Shotgun (2016)
- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ source code Archived 2016-03-01 at the Wayback Machine on candybox2.net
- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
External links
[edit | edit source]Lua error in mw.title.lua at line 392: bad argument #2 to 'title.new' (unrecognized namespace name 'Portal').