Behind the Frame: The Finest Scenery
You can help expand this article with text translated from [[:zh:Lua error in Module:WikidataIB at line 482: attempt to index field 'wikibase' (a nil value).|the corresponding article]] in 中文. (December 2021) Click [show] for important translation instructions.
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| Behind the Frame: The Finest Scenery | |
|---|---|
| File:Behind the Frame the Finest Scenery cover.jpg | |
| Developer | Silver Lining Studio |
| Publishers | Akupara Games Akatsuki Taiwan |
| Director | Weichen Lin |
| Designers | Weichen Lin Ric Yeh |
| Programmers | Jany Weng Harrison Chen Shawn Hsaio |
| Artists | Weichen Lin Kaguya Huang Knives Lai |
| Writers | Weichen Lin Jeremy Jhang |
| Composer | Yuchain Wang |
| Engine | Unity |
| Platforms | |
| Release | 25 August 2021
|
| Genre | Adventure |
| Mode | Single-player |
Behind the Frame: The Finest Scenery is a point and click adventure game created by Taiwanese developer Silver Lining Studio, and co-published by Akupara Games and Akatsuki Taiwan Inc. The game was released for Microsoft Windows, macOS, iOS, and Android in August 2021,[1] then for Nintendo Switch and PlayStation 4 in June 2022.[2]
Plot
[edit | edit source]With an art style reminiscent of Studio Ghibli, the game sees the player as an artist on the verge of finishing the final art piece for a gallery submission. As the painting nears completion, the player slowly uncovers an emotional history backed by chance and artistry.[3]
Reception
[edit | edit source]| Aggregator | Score |
|---|---|
| Metacritic | 73/100[4] |
| Publication | Score |
|---|---|
| GamingTrend | 70/100[5] |
| GameSpace | 7.5/10[6] |
The game received an aggregate score of 73/100 from the review aggregation website Metacritic, indicating mixed or average reviews.[1] Judith Carl of Eurogamer called the game "magical-looking" and the gameplay calming.[7] Rebekah Valentine of IGN said she never got tired of watching it, calling it "peaceful" and "Ghibli-looking".[8] Pocket Gamer described the game as "a relaxing experience you’ll likely want to dive into when you’re snuggled up in bed after a long and tiring day at work".[9] PC Gamer stated that "it's left me with a greater appreciation for the times when people I love want to share something with me, whether that's the art they've made, an outfit they've been coordinating, or just a bit of coffee".[10] Alice Bell of Rock Paper Shotgun called Behind the Frame a "very sweet experience that is incredibly relaxed, at the same time as being a very bright, sunshine-filled thing that really inspired me to go out and create something myself".[11] The Academy of Interactive Arts & Sciences nominated Behind the Frame for Mobile Game of the Year at the 25th Annual D.I.C.E. Awards.[12]
Awards
[edit | edit source]| Year | Award(s) | Awarded By |
|---|---|---|
| 2021 | Best Visual Art,[13] Best Experience,[14] Best Storytelling, Best Indie Game[15] | NYX Awards |
| Best Mobile Game[16] | DevGAMM | |
| Excellence in Visual Art, Best Overall Game[17] | Asia Game Awards | |
| The Big Indie Pitch (Mobile Edition)[18] | PGC Digital | |
| Best Game Made with Unity[19] | Indie Arena Booth |
References
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