Battle Arena Nitoshinden
| Battle Arena NiToshinden | |
|---|---|
| Developer | Japan Vistec |
| Publisher | Takara |
| Producers | Akihiko Kimura, Takayoshi Tanigawa |
| Programmers | Junichi Ohno, Yūichirō Tanaka, Michiharu Nishihashi |
| Platform | PlayStation |
| Release | |
| Genre | Fighting |
| Modes | Single-player, multiplayer |
Battle Arena NiToshinden is a 1996 fighting game developed by Japan Vistec and published by Takara for the PlayStation. It is a spin-off from the Battle Arena Toshinden series. It was only released in Japan;[3] it was planned for the US under the name of Toshinden Kids but was canceled. [citation needed] Nitoshinden features super deformed characters, similar to those in Virtua Fighter Kids. The title Nitōshinden (にとうしんでん) is a combination of the franchise's name Toshinden (闘神伝) with the Japanese term nitōshin (二頭身).
Gameplay
[edit | edit source]The gameplay of Nitoshinden is different from the main series. Each characters' move list has been reduced to 6 attacks; 4 standard attacks, a special attack and a desperation attack.
The normal attacks roughly correspond to standard Toshinden attacks. There is a hard attack, light attack, low attack and either a medium or 360 degree attack (depending on the character). There is no real combo ability but some attacks can be chained together.
The game features a different defense system to standard Toshinden games. The side step moves still exist, however blocking of other attacks is now done with a parry button that repels an opponent's attack, stunning them for a short time.
Areas in Nitoshinden are all school-based locations and feature walled-in arenas, similar to Battle Arena Toshinden 3.
Characters
[edit | edit source]Existing characters from the Toshinden series in this game are:
- Eiji
- Ellis
- Sho
- Sofia
- Tracy
- Vermilion
Unique characters that only appear in this game are:
Reception
[edit | edit source]| [icon] | This section needs expansion. You can help by adding to it. (September 2024) |
References
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