BMX Simulator

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BMX Simulator
File:BMX Simulator Cover.jpg
DeveloperCodemasters[a]
PublisherCodemasters
DesignerRichard Darling
ComposerDavid Whittaker
PlatformsAmiga, Atari 8-bit, Atari ST, Amstrad CPC, Commodore 64, MSX, ZX Spectrum, Plus/4, Commodore 16.[2]
Release1986
GenreRacing
ModesSingle-player, multiplayer

BMX Simulator is a racing video game designed by Richard Darling[3] and released by Codemasters in 1986 for the Commodore 64. It is part of a series of games that includes ATV Simulator, Grand Prix Simulator, Professional Ski Simulator, and a sequel: Professional BMX Simulator. BMX Simulator was ported to the Amiga, Atari 8-bit computers, Atari ST, Amstrad CPC, MSX, ZX Spectrum, Plus/4, and Commodore 16.[2]

Gameplay

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File:BMX Simulator Atari 8-bit PAL screenshot.png
Gameplay screenshot (Atari 8-bit)

BMX Simulator is an overhead race game similar to the arcade video game Super Sprint. The player must race against another player, or the computer, around a series of seven different bicycle motocross (BMX) tracks. There is also a time limit to be beaten. Only two cyclists can compete in each race. The race can be viewed in slow-motion instant replay afterward.

Reception

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Sinclair User called it "a classy conversion from the Commodore original"[6] and a "full price game in budget clothing".[7]

ZX Computing said it was fun from start to finish, and rated it a Monster Hit.[8]

The game sold 345,423 copies.[1]

Legacy

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BMX Simulator was followed by a sequel in 1988, Professional BMX Simulator. It was later rereleased as BMX Simulator 2.[1][9]

Notes

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  1. ^ Ported to the Amstrad CPC and the ZX Spectrum by Tim Miller and to the Atari XL/XE by Adrian Sheppard[1]

References

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