Astroball
This article needs additional citations for verification. (November 2024) |
| Astroball | |
|---|---|
| File:Astroball SAM Coupé.jpg | |
| Developer | Balor Knight |
| Publisher | Revelation |
| Platforms | ZX Spectrum, SAM Coupé |
| Release | 1992 |
| Genre | Platform |
| Mode | Single-player |
Astroball is a platform game for the ZX Spectrum and SAM Coupé, written by Balor Knight and published by Revelation.
A sequel, Turbulence, set on a rotating sphere, was released for the Spectrum in 1993.
Gameplay
[edit | edit source]The player controls a bouncing ball and collects coins from each level before proceeding to a level's exit. Small spikes, named Deathstars, are to be avoided, as any collision results in a life being lost. The game also features "blinking" platforms, which can only be used for bouncing when visible, requiring careful timing from the player.
Various power-ups can be collected, including extra time, temporary invulnerability, and a slow motion mode. The main power-up item will cycle between the various power-ups available, and its sprite updates accordingly. Most levels require the player to determine the appropriate power-ups to be collected to progress through the level.
Reception
[edit | edit source]Your Sinclair gave Astroball a rating of 90, calling the game "sheer, unadulterated fun".[1]
References
[edit | edit source]- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
External links
[edit | edit source]- Astroball at SpectrumComputing.co.uk
- Review of the Spectrum version in Your Sinclair
- Review of the SAM Coupé version in Your Sinclair