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	<title>Behavior selection algorithm - Revision history</title>
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	<updated>2026-07-14T05:02:18Z</updated>
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		<title>imported&gt;AnnaBSP at 14:33, 18 November 2024</title>
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		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Short description|Algorithm that selects actions for intelligent agents}}&lt;br /&gt;
In [[artificial intelligence]], a &amp;#039;&amp;#039;&amp;#039;behavior selection algorithm&amp;#039;&amp;#039;&amp;#039;,&amp;lt;ref&amp;gt;[http://www.gameaipro.com/GameAIPro/GameAIPro_Chapter04_Behavior_Selection_Algorithms.pdf Behavior Selection Algorithms: An Overview]&amp;lt;/ref&amp;gt; or &amp;#039;&amp;#039;&amp;#039;[[action selection]] algorithm&amp;#039;&amp;#039;&amp;#039;, is an algorithm that selects appropriate behaviors or actions for one or more [[intelligent agent]]s. In [[artificial intelligence (video games)|game artificial intelligence]], it selects behaviors or actions for one or more [[non-player character]]s. Common behavior selection algorithms include:&lt;br /&gt;
&lt;br /&gt;
*[[Finite-state machine]]s&lt;br /&gt;
**[[Hierarchical finite-state machine]]s&lt;br /&gt;
*[[Decision tree]]s&lt;br /&gt;
*[[Behavior tree (artificial intelligence, robotics and control)|Behavior tree]]s&lt;br /&gt;
*[[Hierarchical task network]]s&lt;br /&gt;
*[[Hierarchical control system]]s&lt;br /&gt;
*[[Utility system (artificial intelligence)|Utility system]]s&lt;br /&gt;
*[[Dialogue tree]] (for selecting what to say)&lt;br /&gt;
&lt;br /&gt;
== Related concepts ==&lt;br /&gt;
&lt;br /&gt;
In [[Application software|application]] programming, run-time selection of the behavior of a specific method is referred to as the [[strategy design pattern]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[AI alignment]]&lt;br /&gt;
* [[Artificial intelligence detection software]]&lt;br /&gt;
* [[Cognitive model]] - all cognitive models exhibit behavior in terms of making decisions (taking action), making errors, and with various reaction times.&lt;br /&gt;
* [[Behavioral modeling]], in systems theory&lt;br /&gt;
* [[Behavioral modeling in hydrology]]&lt;br /&gt;
* [[Behavioral modeling in computer-aided design]]&lt;br /&gt;
* [[Behavioral modeling language]]&lt;br /&gt;
* [[Case-based reasoning]], solving new problems based on solutions of past problems&lt;br /&gt;
* [[Model-based reasoning]]&lt;br /&gt;
* [[Synthetic intelligence]]&lt;br /&gt;
* [[Weak AI]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{newline}}&lt;br /&gt;
&lt;br /&gt;
{{ai-stub}}&lt;br /&gt;
[[Category:Artificial intelligence engineering]]&lt;br /&gt;
[[Category:Game artificial intelligence]]&lt;br /&gt;
[[Category:Algorithms]]&lt;br /&gt;
[[Category:Computational neuroscience]]&lt;br /&gt;
[[Category:Psychological models]]&lt;br /&gt;
[[Category:Cybernetics]]&lt;/div&gt;</summary>
		<author><name>imported&gt;AnnaBSP</name></author>
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