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	<title>Axis-aligned object - Revision history</title>
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	<updated>2026-04-20T20:12:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://70.231.62.181/index.php?title=Axis-aligned_object&amp;diff=9082256&amp;oldid=prev</id>
		<title>imported&gt;BattyBot: /* top */Replaced {{unreferenced}} with {{more citations needed}} and other General fixes</title>
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		<updated>2023-10-02T19:45:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;top: &lt;/span&gt;Replaced &lt;a href=&quot;/index.php/Template:Unreferenced&quot; title=&quot;Template:Unreferenced&quot;&gt;{{unreferenced}}&lt;/a&gt; with &lt;a href=&quot;/index.php/Template:More_citations_needed&quot; title=&quot;Template:More citations needed&quot;&gt;{{more citations needed}}&lt;/a&gt; and other &lt;a href=&quot;/index.php?title=WP:AWB/GF&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;WP:AWB/GF (page does not exist)&quot;&gt;General fixes&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{more citations needed|date=October 2023}}&lt;br /&gt;
In [[geometry]], an &amp;#039;&amp;#039;&amp;#039;axis-aligned object&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;axis-parallel&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;axis-oriented&amp;#039;&amp;#039;&amp;#039;) is an object in &amp;#039;&amp;#039;n&amp;#039;&amp;#039;-dimensional space whose shape is aligned with the [[coordinate axes]] of the space.&lt;br /&gt;
&lt;br /&gt;
Examples are [[axis-aligned rectangle]]s (or [[hyperrectangle]]s), the ones with edges parallel to the coordinate axes. [[Minimum bounding box]]es are often implicitly assumed to be axis-aligned. A more general case is [[rectilinear polygon]]s, the ones with all sides parallel to coordinate axes or rectilinear polyhedra.&lt;br /&gt;
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Many problems in [[computational geometry]] allow for faster algorithms when restricted to (collections of) axis-oriented objects, such as axis-aligned rectangles or axis-aligned line segments.&amp;lt;ref&amp;gt;{{Cite web |date=2023-07-07 |title=3D collision detection - Game development {{!}} MDN |url=https://developer.mozilla.org/en-US/docs/Games/Techniques/3D_collision_detection |access-date=2023-10-01 |website=developer.mozilla.org |language=en-US}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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A different kind of example are axis-aligned ellipsoids, i.e., the [[ellipsoid]]s with principal axes parallel to the coordinate axes.&lt;br /&gt;
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==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Geometry]]&lt;/div&gt;</summary>
		<author><name>imported&gt;BattyBot</name></author>
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