Audiokinetic Wwise

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Audiokinetic Wwise
Original authorAudiokinetic
DeveloperAudiokinetic
Stable release
2023.1[1]
Repository
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Written inC++
Engine
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    PlatformAndroid, iOS, Linux, Mac, PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Vita, Wii, Nintendo 3DS, Wii U, Nintendo Switch, Microsoft Windows, Windows Phone 8, Xbox 360, Xbox One Xbox Series X/S
    Type
    LicenseProprietary
    Websitewww.audiokinetic.com

    Wwise (Wave Works Interactive Sound Engine) is Audiokinetic's software for interactive media and video games, available for free to non-commercial users[2][3] and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine.[4]

    Description

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    The Wwise authoring application uses a graphical interface to centralize all aspects of audio creation. The functionality in this interface allows sound designers to:

    • Import audio files for use in video games
    • Apply audio plug-in effects
    • Mix in real-time
    • Define game states
    • Simulate audio environments
    • Manage sound integration
    • Apply the Windows Spatial Audio API, or Dolby Atmos.

    Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.

    Wwise also includes the following components:

    • Cross-platform sound engine (Wwise Authoring)
    • Multichannel Creator (allows creation of multichannel audio)
    • Plug-in architecture for source, effect, and source control plug-ins, part of Wwise Launcher
    • SoundFrame API
    • Wave Viewer (allows for sampling of WAV audio files)

    Supported operating systems

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    Wwise supports the following platforms:[5]

    Adoption by video games

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    Titles[6][7] which have used Audiokinetic include:

    Commercial game engine integration

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    Wwise is intended to be compatible with proprietary and commercial engines.[9]

    Theatre

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    One play has used Wwise and its Interactive Music capabilities for live performance:

    See also

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    References

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