Scythe Physics Editor
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| Scythe Physics Editor | |
|---|---|
| Developer | sf.net - physicseditor |
| Stable release | 1.14
/ September 11, 2007 |
| Repository |
|
| Written in | C++ |
| Engine | |
| Operating system | Windows |
| Type | 3D computer graphics software |
| License | GNU GPL |
| Website | www.physicseditor.com |
Scythe is a free software physics modeling program. It allows the merging of physics and graphics content in one package. It provides native support for modeling the rigid body physics for the Newton Game Dynamics, the Open Dynamics Engine and PhysX engine. The Physics Abstraction Layer also provides support for the Scythe format.
History
[edit | edit source]The Scythe Physics Editor was first developed as closed source software in 2006. It was released as open source software with a GNU General Public License in September 2007, after the developers decided to focus activities on a new game.
Features
[edit | edit source]- Allows artists to control the physics environment
- Character and ragdoll editor
- Supports multiple physics engines
- Can create concave hulls for objects
See also
[edit | edit source]- COLLADA, a COLLAborative Design Activity for establishing an interchange file format for interactive 3D applications, also features physics supports.