Power Piggs of the Dark Age

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Power Piggs of the Dark Age
File:Power Piggs of the Dark Age Coverart.png
North American cover art
DeveloperRadical Entertainment
PublisherTitus France[1]
DesignersDavid Roberts
Brian Thalken
Emmanual Soupidis
ComposerMarc Baril[2]
PlatformSuper NES
Release
  • NA: May 1996
  • PAL: 29 September 1997
GenresHack and slash, platform
ModeSingle-player

Power Piggs of the Dark Age is a 2D hack and slash platform game developed by Radical Entertainment and published by Titus France. It was released in 1996 for the Super NES in North America, and in the PAL regions the following year. A Sega Mega Drive version was planned but never released.[3]

Gameplay

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File:PowerPiggsoftheDarkAgeFirstBoss.png
Confronting the first boss of the game.

The video game takes place during the Dark Ages. In control of a group of humanoid pigs, the player's object is to defeat a warlock named the Wizard of Wolff, a humanoid wolf with strange magical powers. Each of the Power Piggs was planned to use their own medieval weapon and uses it to defeat minor enemies that lie in his path.[4] However, the actual released version of the game featured only one playable character, Bruno, in spite of all three still appearing on the title screen.[5]

The first stage is a typical medieval town but it only gets more surreal from there.

Doughnuts are seen as food in the game for the main characters.[4] One of the main characters is a knight named Bruno; his secondary weapon happens to be pastries that explode on contact with the enemy.[6]

Several in-game passwords help to reveal a mini-game in addition to hidden messages within the coding of the game itself.[7]

Reception

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Power Piggs of the Dark Age received average reviews.[8][12][13][18] Nintendo Power found the game fun and quite challenging, but saw the poor hit detection and some near-impossible jumps to be negative points.[22] GamePro's Doctor Devon praised the character's moveset, cartoon-style graphics, humorous sound effects, and fast-paced music, though he acknowledged that the game lacked the sophistication of some of the more recent platform titles.[23]

References

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