Fourth, fifth, and sixth derivatives of position

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File:Time derivatives of position.svg
Time-derivatives of position

In physics, the fourth, fifth and sixth derivatives of position are defined as derivatives of the position vector with respect to time – with the first, second, and third derivatives being velocity, acceleration, and jerk, respectively. The higher-order derivatives are less common than the first three;[1][2] thus their names are not as standardized, though the concept of a minimum snap trajectory has been used in robotics.[3]

The fourth derivative is referred to as snap, leading the fifth and sixth derivatives to be "sometimes somewhat facetiously"[4] called crackle and pop, named after the Rice Krispies mascots of the same name.[5] The fourth derivative is also called jounce.[4]

Applications

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Minimizing snap and jerk is useful in mechanical and civil engineering because it reduces vibrations and ensures smoother motion transitions. In civil engineering, railway tracks and roads are designed to limit snap, particularly around bends with varying radii of curvature. When snap is constant, the jerk changes linearly, producing a gradual increase in radial acceleration; when snap is zero, acceleration changes linearly. These profiles are often achieved using mathematical clothoid functions. The same principle is applied by roller coaster designers, who use smooth transitions in loops and helices to enhance ride comfort.[1]

In mechanical engineering, controlling snap and jerk is important in automotive design to prevent camfollowers from jumping off camshafts, and in manufacturing, where rapid acceleration changes in cutting tools can cause premature wear and uneven surface finishes.[1] Minimum-snap and minimum-jerk trajectories is also used in trajectory generation in robotics. Minimum-snap trajectories for quadrotors can reduce control effort,[6] while minimum-jerk trajectories for robotic manipulators produce predictable motions that improve control performance and facilitate human-robot interaction.

Fourth derivative (snap/jounce)

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Snap,[6] or jounce,[2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time.[4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions:

𝐬=d𝐣dt=d2𝐚dt2=d3𝐯dt3=d4𝐫dt4.The following equations are used for constant snap: 𝐣=𝐣0+𝐬t,𝐚=𝐚0+𝐣0t+12𝐬t2,𝐯=𝐯0+𝐚0t+12𝐣0t2+16𝐬t3,𝐫=𝐫0+𝐯0t+12𝐚0t2+16𝐣0t3+124𝐬t4,

where

  • 𝐬 is constant snap,
  • 𝐣0 is initial jerk,
  • 𝐣 is final jerk,
  • 𝐚0 is initial acceleration,
  • 𝐚 is final acceleration,
  • 𝐯0 is initial velocity,
  • 𝐯 is final velocity,
  • 𝐫0 is initial position,
  • 𝐫 is final position,
  • t is time between initial and final states.

The notation 𝐬 (used by Visser[4]) is not to be confused with the displacement vector commonly denoted similarly.

The dimensions of snap are distance per fourth power of time [LTβˆ’4]. The corresponding SI unit is metre per second to the fourth power, m/s4, mβ‹…sβˆ’4.

Fifth derivative

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The fifth derivative of the position vector with respect to time is sometimes referred to as crackle.[5] It is the rate of change of snap with respect to time.[5][4] Crackle is defined by any of the following equivalent expressions: 𝐜=d𝐬dt=d2𝐣dt2=d3𝐚dt3=d4𝐯dt4=d5𝐫dt5

The following equations are used for constant crackle: 𝐬=𝐬0+𝐜t𝐣=𝐣0+𝐬0t+12𝐜t2𝐚=𝐚0+𝐣0t+12𝐬0t2+16𝐜t3𝐯=𝐯0+𝐚0t+12𝐣0t2+16𝐬0t3+124𝐜t4𝐫=𝐫0+𝐯0t+12𝐚0t2+16𝐣0t3+124𝐬0t4+1120𝐜t5

where

  • 𝐜 : constant crackle,
  • 𝐬0 : initial snap,
  • 𝐬 : final snap,
  • 𝐣0 : initial jerk,
  • 𝐣 : final jerk,
  • 𝐚0 : initial acceleration,
  • 𝐚 : final acceleration,
  • 𝐯0 : initial velocity,
  • 𝐯 : final velocity,
  • 𝐫0 : initial position,
  • 𝐫 : final position,
  • t : time between initial and final states.

The dimensions of crackle are [LTβˆ’5]. The corresponding SI unit is m/s5.

Sixth derivative

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The sixth derivative of the position vector with respect to time is sometimes referred to as pop.[5] It is the rate of change of crackle with respect to time.[5][4] Pop is defined by any of the following equivalent expressions:

𝐩=d𝐜dt=d2𝐬dt2=d3𝐣dt3=d4𝐚dt4=d5𝐯dt5=d6𝐫dt6

The following equations are used for constant pop: 𝐜=𝐜0+𝐩t𝐬=𝐬0+𝐜0t+12𝐩t2𝐣=𝐣0+𝐬0t+12𝐜0t2+16𝐩t3𝐚=𝐚0+𝐣0t+12𝐬0t2+16𝐜0t3+124𝐩t4𝐯=𝐯0+𝐚0t+12𝐣0t2+16𝐬0t3+124𝐜0t4+1120𝐩t5𝐫=𝐫0+𝐯0t+12𝐚0t2+16𝐣0t3+124𝐬0t4+1120𝐜0t5+1720𝐩t6

where

  • 𝐩 : constant pop,
  • 𝐜0 : initial crackle,
  • 𝐜 : final crackle,
  • 𝐬0 : initial snap,
  • 𝐬 : final snap,
  • 𝐣0 : initial jerk,
  • 𝐣 : final jerk,
  • 𝐚0 : initial acceleration,
  • 𝐚 : final acceleration,
  • 𝐯0 : initial velocity,
  • 𝐯 : final velocity,
  • 𝐫0 : initial position,
  • 𝐫 : final position,
  • t : time between initial and final states.

The dimensions of pop are [LTβˆ’6]. The corresponding SI unit is m/s6.

References

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  1. ^ a b c Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  2. ^ a b c Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  3. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  4. ^ a b c d e f g Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  5. ^ a b c d e f Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  6. ^ a b Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
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  • File:Wiktionary-logo-en-v2.svg The dictionary definition of jounce at Wiktionary