Object-based language

From Wikipedia, the free encyclopedia
(Redirected from Object-based programming)
Jump to navigation Jump to search

An object-based language is a imperative programming language that provides a construct to encapsulate state and behavior as an object. A language that also supports inheritance or subtyping is classified as object-oriented.[1] Even though object-oriented seems like a superset of object-based, they are used as mutually exclusive alternatives, rather than overlapping.[citation needed] Examples of strictly object-based languages – supporting an object feature but not inheritance or subtyping – are early versions of Ada,[2] Visual Basic 6 (VB6), and Fortran 90.

Some classify prototype-based programming as object-based even though it supports inheritance and subtyping albeit not via a class concept. Instead an object inherits its state and behavior from a template object. A commonly used language with prototype-based programming support is JavaScript.

See Also

[edit | edit source]

References

[edit | edit source]
  1. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
  2. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).

Lua error in Module:Authority_control at line 153: attempt to index field 'wikibase' (a nil value).