Network (video game)
| Network | |
|---|---|
| File:Network videogame title.png | |
| Developer | David Mullich |
| Publisher | Edu-Ware |
| Platform | Apple II |
| Release |
|
| Genre | Business simulation |
| Mode | 1-2 players |
Network is a real-time, two player business simulation game developed by David Mullich for the Apple II and published by Edu-Ware in 1980.
Gameplay
[edit | edit source]Two players play competitively against the computer, each taking the role of the programming chief for a major television network. Each side bids on new television shows to add to the season's line-up, schedules them, monitors the weekly ratings, and then drops shows with poor ratings or reschedules them to recover from mistakes at the end of the thirteen-week season. The side with the highest ratings is the winner.
Reception
[edit | edit source]Bruce Webster reviewed Network in The Space Gamer No. 31.[1] Webster commented that "Unfortunately, I just could not get interested in the game. It moves slowly and requires (for intelligent play) that the players keep track of a lot of information that is not always easily accessible. One friend I played against quit out of boredom at one point, and I found myself yawning. There is a lack of tension, which means that personal interest must be the overriding factor in playing the game - and I'm just not that interested in network planning. If you are, then this is the game for you; otherwise, I'm afraid you'll just be disappointed."[1]
References
[edit | edit source]- Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
External links
[edit | edit source]- Network (video game) at IMDbLua error in Module:WikidataCheck at line 29: attempt to index field 'wikibase' (a nil value).
- Network at MobyGames