MagMax
This article needs additional citations for verification. (October 2025) |
| Magmax | |
|---|---|
![]() Arcade flyer | |
| Developer | Nichibutsu[a] |
| Publishers | Nichibutsu
|
| Platforms | Arcade, NES, Amstrad CPC, Commodore 64, ZX Spectrum |
| Release | Arcade NES C64, CPC, ZX Spectrum
|
| Genre | Scrolling shooter |
| Mode | Single-player |
MagMax[b] is a 1985 horizontally scrolling shooter video game developed and published by Nichibutsu for arcades.[4] It was ported to the Nintendo Entertainment System, released in Japan on March 19, 1986,[3] and by FCI in North America in October 1988. The game was also ported to the Commodore 64, ZX Spectrum, and Amstrad CPC by Ocean Software and released on their Imagine label in 1987.
The three-headed mechanical dragon found as a boss character in the game, known as Babylon, strongly resembles Mecha-King Ghidorah from the Godzilla franchise. Hamster Corporation acquired the rights to the game alongside Nichibutsu's intellectual property, and released the game as part of their Arcade Archives series for the PlayStation 4 in 2015 and the Nintendo Switch in 2020.[5][6]
Gameplay
[edit | edit source]Players control the titular spaceship in an attempt to completely construct the ship into a giant robot and to destroy any enemies attempting to stop it. The ship must avoid various obstacles while shooting enemies on a 3D field. After a successful transformation into the robot, the ship gains increased mobility, while the gameplay becomes that of a typical horizontal scrolling shooter.
Reception
[edit | edit source]| [icon] | This section needs expansion. You can help by adding to it. (August 2025) |
| Publication | Award |
|---|---|
| Amstrad Action | Mastergame[7] |
In Japan, Game Machine listed MagMax as the second most successful table arcade unit of April 1985.[8]
Notes
[edit | edit source]- ^ Amstrad CPC, Commodore 64, and ZX Spectrum versions developed by Ocean Software.
- ^ Japanese: マグマックス, Hepburn: Magumakkusu
References
[edit | edit source]- ^ a b Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ a b Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
- ^ Game review, Amstrad Action magazine, Future Publishing, issue 23, August 1987
- ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).
External links
[edit | edit source]- MagMax at MobyGames
- MagMax at the Killer List of VideogamesLua error in Module:WikidataCheck at line 29: attempt to index field 'wikibase' (a nil value).
- 1985 video games
- Amstrad CPC games
- Arcade Archives games
- Arcade video games
- Commodore 64 games
- Fujisankei Communications International games
- Hamster Corporation games
- Horizontally scrolling shooters
- Imagine Software games
- Nichibutsu games
- Nintendo Entertainment System games
- Ocean Software games
- Video games developed in Japan
- Video games scored by Fred Gray
- Virtual Console games
- Virtual Console games for Wii U
- ZX Spectrum games
