File:Lode Runner enemies.gif

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Summary

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Media data and Non-free use rationale
Description In this Commodore 64 version of Lode Runner, enemies tend to follow their own algorithm by not always taking shortest cuts when the player is at a specific position.

NOTE: This game appears to be 15 blocks high when it should have been 16 blocks high. I am sorry for the inconvenience.

Author or
copyright owner
Douglas E. Smith (Now Tozai)
Source (WP:NFCC#4) The Commodore 64 version of Lode Runner on an emulator.
Use in article (WP:NFCC#7) Lode Runner
Purpose of use in article (WP:NFCC#8) Aside from the game's being a Commodore 64 version, I want to illustrate how enemies behave.
Not replaceable with
free media because
(WP:NFCC#1)
n.a.
Not replaceable with
textual coverage because
(WP:NFCC#1)
I think that we can illustrate how enemies behave both with text and this image in order to boost readers' understanding, and I believe that having no such image would only make the passage more vague.
Minimal use (WP:NFCC#3) Only for the desired article.
Respect for
commercial opportunities
(WP:NFCC#2)
n.a.
Fair useFair use of copyrighted material in the context of Lode Runnerhttp://70.231.62.181/index.php/File:Lode_Runner_enemies.giftrue

Licensing

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The following page uses this file: