File:Lode Runner enemies.gif
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Summary
[edit | edit source]| Description | In this Commodore 64 version of Lode Runner, enemies tend to follow their own algorithm by not always taking shortest cuts when the player is at a specific position.
NOTE: This game appears to be 15 blocks high when it should have been 16 blocks high. I am sorry for the inconvenience. |
|---|---|
| Author or copyright owner |
Douglas E. Smith (Now Tozai) |
| Source (WP:NFCC#4) | The Commodore 64 version of Lode Runner on an emulator. |
| Use in article (WP:NFCC#7) | Lode Runner |
| Purpose of use in article (WP:NFCC#8) | Aside from the game's being a Commodore 64 version, I want to illustrate how enemies behave. |
| Not replaceable with free media because (WP:NFCC#1) |
n.a. |
| Not replaceable with textual coverage because (WP:NFCC#1) |
I think that we can illustrate how enemies behave both with text and this image in order to boost readers' understanding, and I believe that having no such image would only make the passage more vague. |
| Minimal use (WP:NFCC#3) | Only for the desired article. |
| Respect for commercial opportunities (WP:NFCC#2) |
n.a. |
| Fair useFair use of copyrighted material in the context of Lode Runnerhttp://70.231.62.181/index.php/File:Lode_Runner_enemies.giftrue | |
Licensing
[edit | edit source]This image is a screenshot from a video game, and its copyright is most likely held by the game's publisher or developer. It is believed that the use of low-resolution screenshots
- to visually identify the game in question
- on the English Wikipedia, hosted on servers in the United States by the non-profit Wikimedia Foundation,
constitutes fair use under the Copyright law of the United States. Any other uses of this image may be copyright infringement. For more information, see Wikipedia:Non-free content.
File usage
The following page uses this file: